Whizbang Dustyboots
Gnometown Hero
The OWoD system for creating character personalities (featuring the real personality and the personality presented to the world, which interestingly is apparently an actual theory from psychology) worked well for this. You could get some fairly complex characters created this way, and since there was a mechanical benefit for roleplaying, people tended to do it.Mark CMG said:I'd like to read some examples of what encourages roleplay (particularly during combat) in some people's opinions as opposed to what does not.
The people who weren't really interested in roleplaying chose personalities that would do whatever they would do anyway, and the moral codes in VtM in particular earned a rap of being the "Path of Whatever I Wanted to Do Anyway," but it was a much more roleplaying-intensive way to go than, say, alignments.
I'd love to see an alignment system that took the best of that approach while still being recognizably D&D.