rounser said:
I don't agree. I get the impression that WotC's designers don't agree with you either.
It's entirely subjective. Some would far prefer a longer, interesting, combat to a shorter, dull, combat. If your intention is to speed through combat at all costs, then yes, speed is very important. If you're looking to enjoy an engaging combat, then speed is less important. Saying that faster is better isn't always true, and its far too subjective to claim as an axiom.
It depends on the players...some might view it as self-indulgent timewasting, and become frustrated with waiting for you to get on with it. Why? Because the RAW ensures that your efforts are irrelevant to the mechanical outcome.
If the Players are like this, perhaps rolepalying the combat is actually a bad thing. I'm not saying roleplaying combat is for everyone. But, the basic idea of this thread seems to be that roleplaying combat is good, and miniatures keep people from roleplaying combat.
Now, if your group already has a dispensation toward not wanting to roleplay combat, obviously you aren't going to get very far roleplaying combat. I'm showing ways that people who
want to have roleplay in their combat can go about it and get it to work, even with the miniature prescense. I'm definately not saying everyone should play like me.
Now, as for roleplaying being irrelevant to the outcome, if you believe that then Bluff, Diplomacy, and Intimidate are roleplay killers. In fact, you could go through an entire session without any in character discussion whatsoever. The RAW doesn't encourage it anywhere. It's simply a matter of taste and preferance.
Because your "taking the quest" example is conveying useful information which will have an effect on the result. In combat, players will humour you if you want to say that the arrow grazed Regdar, but they know that what you say doesn't matter; they've still taken 4 points of damage, and you're not conveying any useful information which will affect the outcome.
Well, first of all, there really isn't any information provided in the second one. He's already described the quest, that's just a short summary. See, how he says "So, now that you know the story behind the Emerald of the Green Forest?" But, just so we don't argue the point, I'll change it:
DM1: That's the story. Do you take his quest to get the first ingredient he needs?
DM2: So, now that you know the story behind the Emerald of the Green Forest, I ask you to go and collect one of the ingredients I need. This mission is very important, and I entrust it to you to complete. Redgar? Jozan? Mailee? What say you, noble adventurers?
Now remember, the question is how the Players
respond! Do they gain a benefit for responding to either question in character? No, they do not. They could just say, in
either example that they take the quest and move on. One encourages the Players to respond in character with their PCs' voices, however, and thus encourages roleplaying.
The point is that the DM can encourage roleplaying or kill roleplaying with the way he approaches things. If he approaches combat as "He moves. He attacks. Take 3 damage." then he has killed roleplaying completely and utterly. The Players willl rarely respond in character to that kind of thing. To follow that up with "Redgar staggers to the right and focuses on the enemy, baring his teeth." just ain't gonna happen. It might with the other example.
Now, before you assume that I think this is the way the game should be played, you should realise that I'm just playing devil's advocate here. I'm just representing a realistic way for players to think given the RAW. If description description description inside combat works for you and your group, then great; it's just that I think you should accept that the RAW don't encourage it, and in fact emphasises concentration on the mechanical outcome almost exclusively, sabotaging efforts such as yours under many circumstances.
The question was who encourages roleplaying more: the DM or the RAW. I go DM every single time.
As for RAW not encouraging it, no it really doesn't. I don't think it discourages it either. It's all up to what people want to do and what they see before them. If you come to every session and the DM is always roleplaying up a storm, you'll get into it, surely.
Sure, some of them. Some mostly just want to whack monsters on a tactical battlemap with their min/maxed half orc greatsword-wielding barbarian, and don't care about "storytelling" that much. Who are you to slow down such play with description description description?
If they don't want to roleplay don't make them.
Like I said, this thread is about people who want to roleplay who find that they can't, and I just find that... well... I don't understand it at all. If you want to roleplay, then roleplay. If your group wants to roleplay, but falls into a rut and does so less and less, and the DM is getting tired of this, they can get the group back on its feet and back into the roleplay regardless of whether you're moving plastic or lead around a board.