jgbrowning
Hero
BryonD said:Is it really multi-tasking?
For me? Yes it is. My brain's a bit off.
Again, part of my premise is that if you are looking at it as a tactical mini game then you have already turned your back on roleplay.
Part of my premise is that using minis (and an extensive rules set built around minis) means that a tactical mini-game is occuring regardless if there is role-playing or not. The only way a tactical mini-game wouldn't be occuring would be if the players didn't know the rules for the tactical mini-game. Once those rules are known, their influence manifests and a tactical mini-game is being played.
You are not required to try to win the mini game. And I'd argue that it is much more fun to stay in character and simply assess what you would do if you were this person, in exactly the same way you would if the minis were NOT there. Then just use the minis to play out the tactical implications of your actions. Put the roleplay horse before the tactics cart, I guess, to hatchet a phrase.![]()
My actions are influenced by the tactical game. For instance AoO change how movement happens because some movement is better than other movement. If there were no AoO rules all movement would have equal consequences. These consequences influence role-play, be that for the worse (tactics before role-play *I'm going to move in X way because I don't get an AoO against me doing so*) or for the better (role-play before tactics *Even though I'm going to get an AoO, I'm going to do it this way, because that's what my character would do*).
The fact that this happens is because of the mini's and the rules set associated with them.
Any rules creates a framework of the possible, useless, useful, and impossible. For instance, one cannot reasonably use Harnmaster to roleply cyborg-mecha fighting planitoid-sized alien intelligences because all of the rules are inappropriate for the role-playing situation. To a greater and lesser degree all rules improve and hinder different types of role-playing.
And just because it doesn't have to be that way doesn't mean it's not true. If I dropped a fierce dog in a crowd and then asked everyone who ran away "Why'd you run away?" they'd say because of the dog. I'm not being clever if I say, "No, you ran away because you were afraid. The dog didn't force you to run. See, Bob and Jim, over there they didn't run because they weren't afraid." Sure it's only people making choices, but the environment influences those choices.
Role-playing is just as possible with minis as it is possible without them. However, I disagree that it's just as easy because it's not just as easy for me. And given that we all have seen the same thing happen, that means that its not just as easy for a lot of other people as well.
joe b.