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Rules of Dungeoncraft! What are they!?

Anime Kidd

Explorer
The title says it all, but to repeat myself just in case:

What are the rules of the Dungeoncraft articles, as presented in Dragon magazine?

I have the magazines, but I don't have the time to sift through all of them to find it. Would be appreciative if someone could post them for me. Thanks.
 

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Ok, lets see...

1. Never force yourself to create more than you must.
2. Whenever you fill in a major piece of the campain world, devise at least one secret related to that piece.
3. Whenever you must decide the chance of something happeneing and you have no idea how to figure it out, its always 50%.
4. Good adventures always chalange the players and challenge thier characters.
5. What's done is done.
6. Simple, easily identifiable characteristics are the best tools for portraying npcs.
7. Running a good campain is about building a world, not a story.
 

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