mmm... tasty grubs!
mmm... tasty giant butterflies!
mmm... braaaaaiiiinnnnsssss
mmm... other adventurers...
-O
Yeah, I do that. Every. Time.

Edit: Most of my players are fine about this 'flavour text'; Kerranin in particular is excellent.
mmm... tasty grubs!
mmm... tasty giant butterflies!
mmm... braaaaaiiiinnnnsssss
mmm... other adventurers...
-O
Yes, I agree with this on the basis of a caveat.I want to see the occasional monster that can't be knocked prone, that can't be dazed, that can't be stunned, that can't be hurt by implement attacks, that can't be hurt by weapon attacks, etc.
I will make the player(s) do the descriptions from now on for what they are doing to make something get knocked prone, hopefully this will initiate a bit more RP in the fight encounters as well. That is always more fun to me personally when players use their imaginations as to describe a scene and what their characters are doing in the fight instead of only something like, "I'm doing sly flourish."
Remember, to a hammer warrior, everything is a nail.![]()
Yeah- I'm okay with specific creatures being immune to a given pc's shtick. Nothing wrong with that.
A good counter might be an immediate reaction that lets a creature get up when knocked prone; that way if the party can do it twice in a round, they can keep the monster down (at least until its turn).