Ruzak
First Post
My thought is that when they said 8 squares, they were thinking 8 squares on the map, not 8 three dimensional cubes. If you ask someone to draw a wall with 8 squares on a battle map, they will use 8 squares and not think about the height. I think the part about the exception to adjacent squares when stacking was an afterthought (as many of the 3D rules appear to be). Otherwise a Wall 8 becomes pretty limited in its use. Even medium creatures can see over a five foot wall, and so to block sight you only have 4 map squares to work with. It it pretty useless against a large monster.
Also, the 4 squares high limitation seems pretty silly if we are limited to 8 3D cubes. All this prevents is making a very tall, 5 foot square pillar. But a 4 square limit on the height of an 8 square long wall makes sense.
Whatever the intent, making the PC use up his precious squares to make the wall high enough to be useful makes walls so undesirable no one in our group would take them.
Also, the 4 squares high limitation seems pretty silly if we are limited to 8 3D cubes. All this prevents is making a very tall, 5 foot square pillar. But a 4 square limit on the height of an 8 square long wall makes sense.
Whatever the intent, making the PC use up his precious squares to make the wall high enough to be useful makes walls so undesirable no one in our group would take them.