SlimeGuru42 said:
			
		
	
	
		
		
			Sorry it was so long winded, hope I helped! ::nervous chuckle::
		
		
	 
Thanks for the input Derrick, every bit helps! 
	
	
		
		
			Just thought i'd pop in. Two weapon fighting is -extremely- more deadly in Star Wars. It may not seem it until you realize that Jedi end up doing 6-8 d8 damage per swing! That can really add up to insane amounts of damage with only a single saber, let alone two.
		
		
	 
It's true that Jedi lightsaber damage rises, but against a high Defense, a -4/-4 is still going to reduce damage 
a lot.  From what I'm reading in this thread, the rules basically require you to at least spend three feats to begin to TWF.  Ambidex, TWF, and Exotic Weapon Proficiency (either double-bladed lightsaber, or "small" lightsaber.)
Three feats is a 
lot of feats, particularly when you factor in the fact that a Weapon Master can, at third level, use his Mastery to take 
Rapid Strikes, which gains him an extra attack with a single saber each round, at the cost of -2 to all attacks.
Since the party is full of single-wielding Jedi as it is, I was willing to pay 2 feats for TWF to diversify a bit, but three feats does not feel worthwhile at all.  Better to take 
Rapid Strikes and pick up Hero's Surge, Energy Dissipation, and Improved Critical: Lightsaber.
*sigh*  This thread has been helpful, though in a depressing way.  I had been under the mistaken impression that the double-bladed saber was covered under standard lightsaber (which in retrospect, I should have realized wouldn't be the case,) and that the "small" lightsaber (however odd in concept) was also a part of the standard lightsaber proficiency.  Taking those extra feat costs into account, TWF just seems far too pricy for the payoff. 
