Not a Decepticon
Hero
In 5e only Assassin does that.We give rogues advantage on the first round of combat if they attack someone who has not gone yet. Not sure where that came from. Seems like a thing carried over.
In 5e only Assassin does that.We give rogues advantage on the first round of combat if they attack someone who has not gone yet. Not sure where that came from. Seems like a thing carried over.
That and playing 3e for 16 years were probably the culprits in my initial confusion.It is kind of attractive as a general rule applied to reactions... kind of like "partial surprise."![]()
The very first house rule I made to 5e was grandfathering delayed and readied actions from 3e because I find it makes combat more dynamic to potentially change your place in the order. And it keeps your reaction free for other stuff.It's taken the better part of half a decade to break my players of the "delay your turn" rule from 3e. Many liked to delay there actions until later in the turn (sometimes for tactical advantage, but often because they weren't paying attention and now need to look up a rule or spell and don't want to hold up the table looking) rather than 5e's specific trigger: reaction that delaying does.
I suspect they might have done away with delaying to avoid exploits with durations of temporary effects like conditions. But if your players aren't cheesing those things, then I wouldn't expect delaying to cause problems.The very first house rule I made to 5e was grandfathering delayed and readied actions from 3e because I find it makes combat more dynamic to potentially change your place in the order. And it keeps your reaction free for other stuff.
We’ve been playing 5e for nearly 6 years and it has not once caused a problem.
I got real tired of this exchange:The very first house rule I made to 5e was grandfathering delayed and readied actions from 3e because I find it makes combat more dynamic to potentially change your place in the order. And it keeps your reaction free for other stuff.
We’ve been playing 5e for nearly 6 years and it has not once caused a problem.
Luckily, none of my players did that, but it does make "until your next turn" powers useless if you can just delay your action until after the power users next turn to get out of the condition.I suspect they might have done away with delaying to avoid exploits with durations of temporary effects like conditions. But if your players aren't cheesing those things, then I wouldn't expect delaying to cause problems.
Not me, but some players seem to think that they can make things happen by calling for their own ability checks. I don't think that's in the rules.Does something like that happened to other DMs? Is there any rule you could swear you saw in the books and then realized you made it up?
So, you wanted to discourage players from keeping combat rolling? Is that correct?Me: Player, it's your turn
Player: oh. Uh.... ::Grabs PHB and begins rapidly flipping through spell chapter:: I'm holding my turn. Let the next guy go.
Me: ... Ok. Player 2?
Player 2: ummm... I guess I attack? ::does turn::
Me: excellent, the for looks bloody from the attack!
Player: ...ok. I'm ready for my turn now!
No, I want them to be ready on their turn not wake up and decide to do their research then, followed by jumping in when they're good and ready some point later. (Which has also lead to "Well I was going to cast X, but while I was delaying and looking it up the fighter dropped, so now I'll jump in and take my turn to cast Cure Wounds on him" shenanigans).So, you wanted to discourage players from keeping combat rolling? Is that correct?