This seems like a fresh take. In Modos RPG, a character must have attribute scores (fairly neutral), at least one skill, perks (generally meta non-skills, but several help in combat), hero points (designed by the player) and... that's it. So you can't create a character who has no skill and can't do something "heroic" at least once per day.
What's the play focus?
Seinfeld, I guess. It's a game about nothing.

By page count, it's about conflict (rules that quantify it) at 10 pages, or magic at 8 pages. By rule count, it's about combat (21 rules), general conflict (17 rules), character creation, magic, and least about basics.
The play focus, from my games anyway, is about 2/3 what the players want, and 1/3 what I want. Which has been much less conflict than the rule or page counts might imply, and closer to the "who can't I create" idea.