Step 1: Roll 3 strengthPretty reasonable. Otherwise, you could do negative damage (such as with an attack that gets -2 as a modifier) and heal the target as you hit them.
Step 2: Punch people.
Step 3: profit (hp).
Step 1: Roll 3 strengthPretty reasonable. Otherwise, you could do negative damage (such as with an attack that gets -2 as a modifier) and heal the target as you hit them.
It is not stated in the description of Magic Missiles, but in the section for Damage Rolls on page 196 in the PHB.The description is ambiguous.
It is a weird justification that JC used, particularly since you can hit a single target with all of the missiles and the rule on 196 doesn't directly address that at all.It is not stated in the description of Magic Missiles, but in the section for Damage Rolls on page 196 in the PHB.
"If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them". I believe it was Sage Advice that clarified it.
Specific beats general, though, and the spell description can easily be read as "roll 1d4+1 per missile."It is not stated in the description of Magic Missiles, but in the section for Damage Rolls on page 196 in the PHB.
"If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them". I believe it was Sage Advice that clarified it.
These two aren't about "wrong" though, just preference.Some people run Perception "wrong", allowing them to use it in situations the book suggests they should not.
Some people don't use Marching Order or Other Activities, just improvising as they go.
This one happens A LOT.Some people run Darkvision "wrong", imposing no penalty to perception in darkness.
I don't know what that is even a thing. "I rolled a 20. I seduce the dragon!" ugh.Some people let a Nat 20 always succeed even outside of combat.
This is again about preference and playstyle, not "not knowing the rule."Some people let you Long Rest whenever you have the time.
This. Casting is NOT subtle.Some people forget V is mystic words, and S is forceful or intricate gesticulation.
"Wrong" in the sense that the book says you can't use perception when you are distracted or doing certain tasks. Not "wrong" in the sense that the DM can do whatever they want as long as everyone is having fun.These two aren't about "wrong" though, just preference.
I mean the limit of one Long Rest per 24 hours.This is again about preference and playstyle, not "not knowing the rule."
Ah. I haven't made that mistake myself, maybe because it is a new mechanic so I had to actually read it?I mean the limit of one Long Rest per 24 hours.