hbarsquared
Quantum Chronomancer
Just as everyone knew that 4E would come eventually, let's assume, for now, that 5th will get here soon enough, as well (though, I hope, 4E will last at least a couple years longer than 3E's reign).
My question is this: barring a complete paradigm shift (making D&D solely computer-based, or using a quantum nanotube die of the future), what can possibly be done to *improve* D&D over what 4E has to offer?
For instance, 4E has built "the math" from the ground up, balancing practically everything for every level, for every character. If "the math" is already balanced for every possible iteration of combat interaction, how can this be made better in the future? It's already perfected (in mathematical terms).
We've also seen how broad some of the rulesets can be, and are. For instance, the Skill Challenge mechanic seems to apply as narrowly as the DM likes (THievery DC 28 check), to as broad as the DM likes (Mike Mearls's recent post about his group overcoming the rotating laser trap) - both extremes allowable, possibly even encouraged, by the core rules.
Besides simply adding in concepts missing from the first three core books that one likes (monsters, abilities, classes, etc.), I don't see how the mechanics of 4E can possibly be improved. I can definitely be wrong, and who knows what quirks gamers will notice in the coming years, but I don't foresee any mechanical abominations that arose from 3E.
And if the system can't be improved mechanically, what will 5E be?
My question is this: barring a complete paradigm shift (making D&D solely computer-based, or using a quantum nanotube die of the future), what can possibly be done to *improve* D&D over what 4E has to offer?
For instance, 4E has built "the math" from the ground up, balancing practically everything for every level, for every character. If "the math" is already balanced for every possible iteration of combat interaction, how can this be made better in the future? It's already perfected (in mathematical terms).
We've also seen how broad some of the rulesets can be, and are. For instance, the Skill Challenge mechanic seems to apply as narrowly as the DM likes (THievery DC 28 check), to as broad as the DM likes (Mike Mearls's recent post about his group overcoming the rotating laser trap) - both extremes allowable, possibly even encouraged, by the core rules.
Besides simply adding in concepts missing from the first three core books that one likes (monsters, abilities, classes, etc.), I don't see how the mechanics of 4E can possibly be improved. I can definitely be wrong, and who knows what quirks gamers will notice in the coming years, but I don't foresee any mechanical abominations that arose from 3E.
And if the system can't be improved mechanically, what will 5E be?