Runequest

abhorsen950

First Post
Basically guys in a few of my topics now ive posted about Runequest but everybody seems to say they used to play it or have the books but havent played it.
My first point is to see if anybody on this forum plays it?
And two
Why did the people who used to play it stop?

Regards
ABH
 

log in or register to remove this ad

I was a real RQ freak.

It faded out in the years when it wasn't supported. Today it feels clunky and unwieldy.

And the Mongoose edition is just shoddy.
 


Runequest took a big hit as a game system shortly before Avalon Hill folded. Avalon Hill and Chaosium/Greg Stafford had a rocky relationship for much of the time Avalon Hill had the right to produce Runequest (largely due to quality issues and frequency of the product schedule). Finally they agreed to part ways with AH keeping the right to produce a Runequest RPG (which would not resemble old RQ) and Stafford the rights to publish Glorantha material. Apparently the RQ magic system rights got lost in the mix without anyone having the rights to use those.

Avalon Hill would product Runequest: Slayers which didn't resemble RQ much. When AH was bought by Hasbro they sold the game, and it's now available as a free download here.

Stafford founded Issaries, Inc. and helped Robin Laws design the long promised Heroquest RPG (which was originally supposed to be high level Runequest). Instead of the tactical, detail oriented game RQ was, HQ was a storytelling flexible game. It's almost the opposite of RQ.

Hasbro eventually let the Runequest trademark expire so Greg Stafford reacquired it and licensed it to Mongoose, along with the right to publish second age Glorantha material (the "current" age is the third age).

The Mongoose RQ material has a very mixed reputation among old RQ players. It started with public criticism from the original designer of the RQ system. It was compounded by the fact that Mongoose didn't credit any of the original RQ design staff.

The early system also had some major problems in the core rules. I understand some of them were addressed in later releases. Of course, this lead to some cries of "paying for errata." Since then, I really haven't followed the RQ development and debate.
 
Last edited:

It was pretty big at one time, I think the #2 fantasy game after D&D. The Avalon Hill edition, though, dropped the ball in a lot of ways.

I was almost entirely out of gaming through the '90s, but RQ was among the games I played on the few occasions I played any RPG; I reckon I played it more than D&D.

I have gotten back into the hobby a bit, but still not with a high frequency of play and not going out of my way to find fellow players. The convenient invitations have been mostly to play D&D (and more the old game than 3e or 4e), and I like the engagement of an ongoing campaign.

If I were to play more often, then I would be inclined to break out other games -- and RuneQuest (probably 1st/2nd ed.) and Traveller (probably "classic") would top my list.
 

I've read a few of the Mongoose Runequest books and enjoyed the reads. I won't say I'm a major fanboy as I haven't really played Runequest as of yet, but would like to. I'm sure some of the more hardcore RQ players may have more info on RQ, but overall, I enjoy the skill-based system.
 

I not only played it, it's what I first started GMing with. The groups I've been in often played things other than D&D, and RQ was one of them. Why did we stop playing it? I've no idea. Sometime around the release of new version it just sorta slid out of our consciousness I guess.
 

I still remember it fondly and continue to consider the rpg system the best compromise between realism and playability I've seen so far.

These days though, I'm quite willing to ignore realism if it helps playability.
 

I played RuneQuest for years, back in the 80s. Eventually I got tired of the percentile system, but I didn't leave RQ to go back to D&D. Instead I moved to other systems, most importantly Ars Magica.

(Oddly, I came back to D&D due to a move, the new 3rd edition, and difficulty in finding players for any of the game systems I favoured.)
 

We played a ton of the Avalon Hills version of RQ back in high school (84'-88') and it was a ton of fun. Though I don't know how much I'd like it today, it was probably our 3rd favorite game (behind AD&D and FASERIP Marvel).
 

Remove ads

Top