Runes and Tattoo magic: Which system do you use?

Most magic arms, armor, rings, and whatnot in my campaign have some kind of runes on them. I consider it to be kind of a "material component" for the magic in the item. The runes don't do anything special in and of themselves, though a character who can read them can glean some idea of their abilities. And I make sure to throw some runes on normal masterwork items too, so players don't assume everything with runes is magical.

Tattoos I haven't used much, but I like how OA uses them for the Tattoed Monk. If I used them, I think that's what I'd go with.
 

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Thanks Kajamba... as a matter of fact I have FRCS, but didn't recall seeing it in there.

For those of you who might want to try and adopt something from 2nd ed. GAZ07: The Northern Reaches has Norse-flavored Rune Magic that is pretty different than the standard fare.


Cheers,

A'koss.
 

Tarrasque Wrangler said:
Most magic arms, armor, rings, and whatnot in my campaign have some kind of runes on them. I consider it to be kind of a "material component" for the magic in the item. The runes don't do anything special in and of themselves, though a character who can read them can glean some idea of their abilities. And I make sure to throw some runes on normal masterwork items too, so players don't assume everything with runes is magical..
Pretty much the same here. Plus, most magical writing is in runes.
In fact, a Scroll is nothing but paper with a rune scribed on it
(magical one of course).

I do though use Rune casting as well, where I use the FRCS rules.
 

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