Tarrasque Wrangler
First Post
Most magic arms, armor, rings, and whatnot in my campaign have some kind of runes on them. I consider it to be kind of a "material component" for the magic in the item. The runes don't do anything special in and of themselves, though a character who can read them can glean some idea of their abilities. And I make sure to throw some runes on normal masterwork items too, so players don't assume everything with runes is magical.
Tattoos I haven't used much, but I like how OA uses them for the Tattoed Monk. If I used them, I think that's what I'd go with.
Tattoos I haven't used much, but I like how OA uses them for the Tattoed Monk. If I used them, I think that's what I'd go with.