Haltherrion
First Post
I think the narrow-wide-narrow approach is a fine way to model the course of the campaign. But beyond that, I guess it depends what you mean by epic.
If by epic you mean, a campaign that lasts a long time, that's probably all you need to do. You can work out the middle bit after you are ready to leave the narrow phase.
If for you epic means a big story with big villains, I think your epic adventure requires some planning. Who is the villain? Why does it matter? How can you build up to the villain?
In the second formulation of epic, a level 1 to 20 progression (slog one might even say
) is not necessary or even necessarily desirable. That's where you might consider starting the PCs much higher level and perhaps even not plan for too many level ups on the way.
To use some fiction analogies, many folks would consider both LOTR and Wheel of Time epics. The former takes place over one year and would not feel to most gamers as more than a level 1 to 5 progression for the hobbits and perhaps less for the other characters. Wheel of Time goes on for much longer, I believe (I assume it does; there's 13 books. Never read it myself though).
It is possible to get to big story and big villains on the long, full level progression path without planning for them ahead of time but it is also quite possible to either miss that goal entirely or fall far short of what you intend. More over, if you do have an epic high level villain in mind, why wait the several years to get to it? Why not cut to the chase?
But again, it depends what you mean by epic. I don't think of long progressions from level 1 to 20 as necessarily epic, myself. I think it takes more than a lot of play time (or in the case of Wheel of TIme, 13 volumes
) to make an epic.
If by epic you mean, a campaign that lasts a long time, that's probably all you need to do. You can work out the middle bit after you are ready to leave the narrow phase.
If for you epic means a big story with big villains, I think your epic adventure requires some planning. Who is the villain? Why does it matter? How can you build up to the villain?
In the second formulation of epic, a level 1 to 20 progression (slog one might even say

To use some fiction analogies, many folks would consider both LOTR and Wheel of Time epics. The former takes place over one year and would not feel to most gamers as more than a level 1 to 5 progression for the hobbits and perhaps less for the other characters. Wheel of Time goes on for much longer, I believe (I assume it does; there's 13 books. Never read it myself though).
It is possible to get to big story and big villains on the long, full level progression path without planning for them ahead of time but it is also quite possible to either miss that goal entirely or fall far short of what you intend. More over, if you do have an epic high level villain in mind, why wait the several years to get to it? Why not cut to the chase?
But again, it depends what you mean by epic. I don't think of long progressions from level 1 to 20 as necessarily epic, myself. I think it takes more than a lot of play time (or in the case of Wheel of TIme, 13 volumes

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