Steve Jung
Explorer
Oh wow. That's awesome, PC. Happy Birthday.
One thing I don't do is plan everything out ahead of time. I'm not a top-down designer, and I generally don't fill in all the details until a plot comes into focus. More fun for me that way.
I have the best friends ever. What I got was an original nine-song musical written and scored by Sagiro, and performed (sung and acted) by my six players and two other friends.
Spine of the Times: A Musical Journey Into the White Kingdom.
Complete with a book of lyrics and text, a forthcoming cast CD of the songs, a video recording, an impromptu dance from Sagiro's daughter, a bottle of Rat Bastard wine, and memories I'm never going to lose. I'm speechless, but only because I can't stop grinning like a goon. I love my players.
I'll make a separate post tomorrow to talk about this. Any performance featuring (for example) the Alienist song "Tentacles" deserves it's own thread.
I have the best friends ever. What I got was an original nine-song musical written and scored by Sagiro, and performed (sung and acted) by my six players and two other friends.
Spine of the Times: A Musical Journey Into the White Kingdom.
Complete with a book of lyrics and text, a forthcoming cast CD of the songs, a video recording, an impromptu dance from Sagiro's daughter, a bottle of Rat Bastard wine, and memories I'm never going to lose. I'm speechless, but only because I can't stop grinning like a goon. I love my players.
I'll make a separate post tomorrow to talk about this. Any performance featuring (for example) the Alienist song "Tentacles" deserves it's own thread.
Hmm, I'm not convinced that's the reason; Dr. Caldwell has a fairly average level of devotion. On the other hand, Dr. Caldwell is a follower of Demis, Sklar's archenemy, so perhaps that's it.
Not for me. I liked having the effect follow closely to the cause; it emphasizes that the PCs have agency in the gameworld.
Huh. That had never occurred to me. It seems like poor design to have to metagame your tactics solely due to a rules quirk, but it certainly works.
In this case, the rogue should either follow up with an action point attack, or delay until right after the villain, then deliver his daily.
I'm sure our group isn't the only one that manipulates the initiative order to maximize our power's effects. Just one more layer of tactics to deal with...
PS
This assumes:
...snip...
I am a very tactics-focused player and gamer, but to *have* to use tactics to make a Daily (at best) the equal of an Encounter power is a fail for the designers.
I look at it a little differently. The only thing I assumed was that the rogue isn't going to blindly throw his daily into the fight and just hope it all works out. I assume that everything a player does requires tactics, and that the bigger the resource expended, the more intensively the tactics are considered.
I don't follow the logic that says "I will consider my Encounter powers carefully, but I will expect not to use tactics for my Daily."
I don't think it's a well written power, and I don't think we'll see more of them. We've already seen a better formulated version. But that doesn't mean the player is absolved from thinking when he uses his powers.
PS