Olaf the Stout
Legend
Hi guys,
I am about to start running the Freeport trilogy of modules for my group and I had a few questions for people that have run/played the adventures before.
Firstly, in what world did you set Freeport in? Forgotten Realms, Greyhawk, a homebrew setting? If you did have it set in the Forgotten Realms, in what area did you put Freeport? If you had it set elsewhere (e.g a homebrew), what information did you give your players about the surrounding area and nations.
Secondly, how much or what information did you give your players about Freeport and the surrounding areas? Did you give them a handout before the game started detailing what the average person knows about Freeport or did they just find out information in-character from various NPC's as they went along?
Thirdly, are there any trouble spots that you found that may cause problems? The "rock and a hard place" trap in the second module looks like it could easily be a TPK for example, while the part of the adventure immediately preceding that seems to be a bit railroady for my liking. I have already thought about how to get around those 2 issues but more thoughts and opinions on the subjects are definitely welcome!
Fourthly, what other adventures did you run in between the 3 Freeport modules as, by themselves they do not give the players enough XP to be at the level required to tackle the challenges. I know that "Holiday in the Sun" from the "Focus on Freeport" e-zine is a popular choice to do in between Death and Terror in Freeport but I have not heard about any other options. I do have the Tales of Freeport book so I may use one of the adventures out of that to fill in the gap between the second and third modules. I don't have the book on me at the moment so I don't know if there is an adventure of a suitable level or not.
Any other general thoughts or opinions on Freeport and the adventures are also more than welcome.
Thanks in advance,
Olaf the Stout
I am about to start running the Freeport trilogy of modules for my group and I had a few questions for people that have run/played the adventures before.
Firstly, in what world did you set Freeport in? Forgotten Realms, Greyhawk, a homebrew setting? If you did have it set in the Forgotten Realms, in what area did you put Freeport? If you had it set elsewhere (e.g a homebrew), what information did you give your players about the surrounding area and nations.
Secondly, how much or what information did you give your players about Freeport and the surrounding areas? Did you give them a handout before the game started detailing what the average person knows about Freeport or did they just find out information in-character from various NPC's as they went along?
Thirdly, are there any trouble spots that you found that may cause problems? The "rock and a hard place" trap in the second module looks like it could easily be a TPK for example, while the part of the adventure immediately preceding that seems to be a bit railroady for my liking. I have already thought about how to get around those 2 issues but more thoughts and opinions on the subjects are definitely welcome!
Fourthly, what other adventures did you run in between the 3 Freeport modules as, by themselves they do not give the players enough XP to be at the level required to tackle the challenges. I know that "Holiday in the Sun" from the "Focus on Freeport" e-zine is a popular choice to do in between Death and Terror in Freeport but I have not heard about any other options. I do have the Tales of Freeport book so I may use one of the adventures out of that to fill in the gap between the second and third modules. I don't have the book on me at the moment so I don't know if there is an adventure of a suitable level or not.
Any other general thoughts or opinions on Freeport and the adventures are also more than welcome.
Thanks in advance,
Olaf the Stout