Hi all,
I'm after some comments, help and suggestions on an upcoming Dungeons & Dragons 4E campaign I'm about to run, and would really appreciate any and all help that can be rendered. This post is quite long, hopefully you can bear with me...
A while back my regular gaming crew slowly disbanded, and real life also got in the way, and as such I haven't played, let alone DMed, anything for many a year. Recently I managed to have another crack at it and remembered why I enjoy this pasttime so much!
I've had this idea for a fantasy campaign for some time, and am now fleshing it out. There are just a few things that I want to tie up or have a better idea of before I embark. Below is a brief description of the campaign plan.
The setting is my own world design, which is based largely on Medieval Europe, with fantasy elements. The campaign will mostly be based in the equivalent of England.
Part 1 - The Goblin King.
The PCs band together to investigate strange happenings- beginning with the disappearance of town children. Investigating, there are some important points they find out- the local militia and knight (it's a feudal system) have departed, leaving the town open to attack. Goblin populations have become more organised and have been kidnapping children.
Further investigation leads the PCs to discover rumours of strange edicts from a King who people fear is going mad. To top it off, more and more troops are being called away, leaving the countryside open to attack. And attack is imminent, as the PCs uncover a plot about a Goblin King who has united the disparate tribes and is planning an invasion!
Over the course of time I hope the PCs work their way into defeating the Goblin Horde, and thus eliminating the invasion. What is still left to be done is to report the news to the King and find where all the troops have gone. Part 1 ends with a cliffhanger- the PCs are arrested for treason! It is claimed that the Goblin Horde was an ally. And thus the rumours are true, the King has gone mad...
Part 2 - The Mad King
Time has passed and the PCs rot in a dungeon, awaiting their execution. While in prison a new captive is brought in- it is the Crown Prince and heir to the throne. The Mad King has had him arrested for causing an uprising and attempting to usurp authority. The PCs and the Prince work together to escape.
The Prince works with the PCs to quell rebellion, as the Prince believes the King is under some kind of spell and has not actually gone mad at all. After delaying rebellion for a time, the PCs search for a cure or counterspell- I intend for the PCs to search for ancient libraries, seers, oracles and what not, trying to find what is wrong with the King, and how they may save him.
After some time, while the PCs finally find what they are looking for, they return to find the country in a shambles. They make their way to the palace to find the Prince has been recaptured and the King is about to have him executed. The PCs intervene and try to cure the King, but they have been fooled!
The King is indeed under a spell, a spell which makes him appear to be mad. The true villain is the Prince, whose body is inhabited by a demon and is trying to fully enter the mortal realm. It began some time ago, by feeding on children (the Goblins way back when were kidnapping food for him) and now culminates in what the PCs have found- an ancient artifact which has caused the last barrier to fall, allowing the demon to take form!
Part 3 - The Demon Prince
The Demon Prince takes the throne and keeps the true King alive to torture as his plaything. It is my intention that the PCs escape, now fugitives in a land gone haywire.
During this time threats abound for the country- foreign invasion attempting to take advantage of a weakened opponent, civil war as the minor nobility lose their way, and a demon gaining power from all the strife surrounding him.
It is up to the PCs to find a way to defeat the Demon, and set things right.
Possibly More?
After that, I'm not 100% sure where to go. I have a few thoughts and ideas which I'd like to tie into the campaign, but I'm not exactly sure how/if I can/should. Following are the things I'd like to have:
- Have a prophesy which states that a Demon can only be destroyed by a sword that was not forged. My idea is that one of the PCs finds a sword at an opportune moment (sword in the stone or some such). After defeating the demon they end up travelling back in time and the PC realises they have to place the sword where they found it in the first place. My problem here is while I really like the premise, I can't think of a plausable reason for the PCs to travel through time.
- The return of the Elves. During (or after) the conflict, the Pure-Blood Elves return to the continent. Their purpose is unknown and alien- to reclaim their ancestral home? To Cleanse the continent of the evil taint? Either way, conflict breaks out due to some reason, and the PCs must find a way to stop it. I'd like to take a page out of Babylon 5's book and parallel the Earth-Mimbari war, and end it when the PCs prove the Elves' blood isn't as pure as they thought. This thread could fuel a reason for time travel...
- The search for an heir. After the demon has been defeated, the magic sustaining the King also fades. With his last breaths he thanks the PCs and charges them with the quest of finding a true heir to the throne- he tells them that he had two sons, but the other one went missing while still a baby. The PCs must search while trying to establish order and prevent civil war from tearing the nation apart for good. As an aside, I thought perhaps the heir they end up finding is found by travelling back through time to take the son in the first place, knowing that this is the only way to ensure the heir's safety into the present day and keeping him from the clutches of the demon.
- The Red Herring. All through the adventures I was thinking of having the PCs encounter sinister looking people who wear hoods- sometimes individuals, sometimes groups. They sometimes seem to work alongside the PCs, but a lot of the time they don't, sometimes they merely observe. Over time the PCs will come to believe they're a cult of some kind, culminating in finding them in force around the palace at the end of part 2, chanting in some kind of ritual. The PCs stop them, but later discover they were trying to prevent the demon from being fully summoned! Eventually the two groups work together with their depleted resources in part 3.
Conclusion
So there you have it. That's my campaign ideas as briefly as I can explain them. If you have read this far, and are willing to help, I'd like a few things if you would be kind enough:
1) Do you think the main plotline sounds good for a campaign?
2) Do you have any thoughts on "Possibly More?" section?
3) Do you have any other ideas that you think might add or fix something in my outline so far?
Many many thanks in advance to any and all who take the time to read this much and respond.
[FONT="]Cheers![/FONT]
I'm after some comments, help and suggestions on an upcoming Dungeons & Dragons 4E campaign I'm about to run, and would really appreciate any and all help that can be rendered. This post is quite long, hopefully you can bear with me...
A while back my regular gaming crew slowly disbanded, and real life also got in the way, and as such I haven't played, let alone DMed, anything for many a year. Recently I managed to have another crack at it and remembered why I enjoy this pasttime so much!
I've had this idea for a fantasy campaign for some time, and am now fleshing it out. There are just a few things that I want to tie up or have a better idea of before I embark. Below is a brief description of the campaign plan.
The setting is my own world design, which is based largely on Medieval Europe, with fantasy elements. The campaign will mostly be based in the equivalent of England.
Part 1 - The Goblin King.
The PCs band together to investigate strange happenings- beginning with the disappearance of town children. Investigating, there are some important points they find out- the local militia and knight (it's a feudal system) have departed, leaving the town open to attack. Goblin populations have become more organised and have been kidnapping children.
Further investigation leads the PCs to discover rumours of strange edicts from a King who people fear is going mad. To top it off, more and more troops are being called away, leaving the countryside open to attack. And attack is imminent, as the PCs uncover a plot about a Goblin King who has united the disparate tribes and is planning an invasion!
Over the course of time I hope the PCs work their way into defeating the Goblin Horde, and thus eliminating the invasion. What is still left to be done is to report the news to the King and find where all the troops have gone. Part 1 ends with a cliffhanger- the PCs are arrested for treason! It is claimed that the Goblin Horde was an ally. And thus the rumours are true, the King has gone mad...
Part 2 - The Mad King
Time has passed and the PCs rot in a dungeon, awaiting their execution. While in prison a new captive is brought in- it is the Crown Prince and heir to the throne. The Mad King has had him arrested for causing an uprising and attempting to usurp authority. The PCs and the Prince work together to escape.
The Prince works with the PCs to quell rebellion, as the Prince believes the King is under some kind of spell and has not actually gone mad at all. After delaying rebellion for a time, the PCs search for a cure or counterspell- I intend for the PCs to search for ancient libraries, seers, oracles and what not, trying to find what is wrong with the King, and how they may save him.
After some time, while the PCs finally find what they are looking for, they return to find the country in a shambles. They make their way to the palace to find the Prince has been recaptured and the King is about to have him executed. The PCs intervene and try to cure the King, but they have been fooled!
The King is indeed under a spell, a spell which makes him appear to be mad. The true villain is the Prince, whose body is inhabited by a demon and is trying to fully enter the mortal realm. It began some time ago, by feeding on children (the Goblins way back when were kidnapping food for him) and now culminates in what the PCs have found- an ancient artifact which has caused the last barrier to fall, allowing the demon to take form!
Part 3 - The Demon Prince
The Demon Prince takes the throne and keeps the true King alive to torture as his plaything. It is my intention that the PCs escape, now fugitives in a land gone haywire.
During this time threats abound for the country- foreign invasion attempting to take advantage of a weakened opponent, civil war as the minor nobility lose their way, and a demon gaining power from all the strife surrounding him.
It is up to the PCs to find a way to defeat the Demon, and set things right.
Possibly More?
After that, I'm not 100% sure where to go. I have a few thoughts and ideas which I'd like to tie into the campaign, but I'm not exactly sure how/if I can/should. Following are the things I'd like to have:
- Have a prophesy which states that a Demon can only be destroyed by a sword that was not forged. My idea is that one of the PCs finds a sword at an opportune moment (sword in the stone or some such). After defeating the demon they end up travelling back in time and the PC realises they have to place the sword where they found it in the first place. My problem here is while I really like the premise, I can't think of a plausable reason for the PCs to travel through time.
- The return of the Elves. During (or after) the conflict, the Pure-Blood Elves return to the continent. Their purpose is unknown and alien- to reclaim their ancestral home? To Cleanse the continent of the evil taint? Either way, conflict breaks out due to some reason, and the PCs must find a way to stop it. I'd like to take a page out of Babylon 5's book and parallel the Earth-Mimbari war, and end it when the PCs prove the Elves' blood isn't as pure as they thought. This thread could fuel a reason for time travel...
- The search for an heir. After the demon has been defeated, the magic sustaining the King also fades. With his last breaths he thanks the PCs and charges them with the quest of finding a true heir to the throne- he tells them that he had two sons, but the other one went missing while still a baby. The PCs must search while trying to establish order and prevent civil war from tearing the nation apart for good. As an aside, I thought perhaps the heir they end up finding is found by travelling back through time to take the son in the first place, knowing that this is the only way to ensure the heir's safety into the present day and keeping him from the clutches of the demon.
- The Red Herring. All through the adventures I was thinking of having the PCs encounter sinister looking people who wear hoods- sometimes individuals, sometimes groups. They sometimes seem to work alongside the PCs, but a lot of the time they don't, sometimes they merely observe. Over time the PCs will come to believe they're a cult of some kind, culminating in finding them in force around the palace at the end of part 2, chanting in some kind of ritual. The PCs stop them, but later discover they were trying to prevent the demon from being fully summoned! Eventually the two groups work together with their depleted resources in part 3.
Conclusion
So there you have it. That's my campaign ideas as briefly as I can explain them. If you have read this far, and are willing to help, I'd like a few things if you would be kind enough:
1) Do you think the main plotline sounds good for a campaign?
2) Do you have any thoughts on "Possibly More?" section?
3) Do you have any other ideas that you think might add or fix something in my outline so far?
Many many thanks in advance to any and all who take the time to read this much and respond.
[FONT="]Cheers![/FONT]