burntgerbil
Explorer
After a near-TPK I got the chance to create a rogue from Martial Power. In the past, I have played an Artful Dodger from level 1-3 and was pretty impressed by it. Looking through the MP at first glance, it seems like they nerfed the power level of Most Powers to be less powerful than the ones in the PHB.
I have built a lvl 5 Ruthless Ruffian and have enjoyed the heck out of him so far - Here are a few of my notes. I am looking for suggestions or insights about other gamer's experience with the build. I can't seem to find any info or feedback from anyone who has played one, which is the main reason I am writing this.
He plays a bit different than the standard rogue : two-handing a mace and generally scaring the crap out of people with it - almost like he's somewhere in-between a warlock, fighter and rogue.
He has a pretty decent damage (1d8+11) with his main at-will disheartening strike - and I have found myself really liking the attack powers in the MP that are not standard actions - Most of the rattling powers seem to be sub-par in the damage arena at lvl 5, so I use these powers to squeeze in more attacks over the course of an encounter - and it appears to work great. I am not sure if this benefit is purely psychological or not - but the party loves it when I squeeze in an attack during an enemy's turn.
So, do you have any experience with this build yet ? Any tips ? Anything in particular I should look out for ?
I have built a lvl 5 Ruthless Ruffian and have enjoyed the heck out of him so far - Here are a few of my notes. I am looking for suggestions or insights about other gamer's experience with the build. I can't seem to find any info or feedback from anyone who has played one, which is the main reason I am writing this.
He plays a bit different than the standard rogue : two-handing a mace and generally scaring the crap out of people with it - almost like he's somewhere in-between a warlock, fighter and rogue.
He has a pretty decent damage (1d8+11) with his main at-will disheartening strike - and I have found myself really liking the attack powers in the MP that are not standard actions - Most of the rattling powers seem to be sub-par in the damage arena at lvl 5, so I use these powers to squeeze in more attacks over the course of an encounter - and it appears to work great. I am not sure if this benefit is purely psychological or not - but the party loves it when I squeeze in an attack during an enemy's turn.
So, do you have any experience with this build yet ? Any tips ? Anything in particular I should look out for ?
Last edited: