Ryan Dancey Interview and the OGL

monkey

First Post
Hi. I've never posted here before, but after reading the most recent Ryan Dancey interview I feel the need to comment in some form of public forum that may reach his ears.
Mr. Dancey's enthusiasm for the OGL is obvious, but he seems to be overlooking a lot of things in his article, a lot of legitimate concerns gamers have about the course of their industry. And make no mistake, it belongs to us.
First, he chews out publishers for noncompliance with the liscence. While I can understand his feelings in regards to those publishers who have entirely neglected to include the lisence (I recall the AEG Evil book had a sticker on the back page), he should make an effort to understand that the gaming industry is not comprised of lawyers; we are all fans. My initial enthusiasm for the lisence was based off the fact that it would allow the "little guy" easier access to the roleplaying market, and a chance for more backyard operators to get their stuff out there. If the motivation behnd the lisence is to open gaing up, rather than simply subvert pre-existing companies with resources to using the system promoted by WotC, then efforts must be made to help these small publishers, rather than threatsof litigation.
But my biggest gripe comes at the end of the interview, where he challanges other game designers for doing eactly what WotC did and creating the own OGL's. He asks why they can't simply use the pre-existing system.
Well, where I come from, people are hardly unanimous in their support of D20 system. I myself have many reservations about it. I think it works great for games that already have the d20 system in mind and that are primarily fantasy based. However, my experience with the system in more modern or science fiction settings is that it works less well. Others may disagree; that's their right. However, the d20 system is by no means a "universal" system. It evolved out of a very specific set of rules, for a specific style of game play. However much it may have changed, the original influences are still there. I think that this is perhaps most graphically illustrated in example of Star Wars, which is being re-written less than two years after it's release. So I can certainly understand why people might be inclined to write their own system for an OGL; one that more readily adapts to different genres (If I had to put my hand up and name a system I'd like to see with an OGL attached, I'd say for pure versatility you can't go past the Feng Shui system).
This is not a condemnation of the d20 system or the OGL; I think that there is great things about both. But Ryan's article comes perilously close to the "One System to Rule them all" accusations that have been levelled at WotC since the opening of the Lisence.
Reuben.
 

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I disagree.

For one thing, the term d20 does not appear anywhere in the OGL. So saying that it would easier for other game companies to simply use the OGL does not require any support of d20, much less unanimous support.

As to the gaming community and lawyers, what do you want? Should WoTC just give away their rights?
I am no lawyer, but the OGL and D20 system license are not complicated. If you are going to make money without following the simple rules, thereby endangering the continued existance of the system for everyone, you deserve to be chewed out.

The license has greatly opened up gaming. But every company who wants to make a dime of the deal has to meet their own obligations.

WoTC does one thing cool and now you are complaining that they don't do more?
 
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monkey said:
...While I can understand his feelings in regards to those publishers who have entirely neglected to include the lisence (I recall the AEG Evil book had a sticker on the back page), he should make an effort to understand that the gaming industry is not comprised of lawyers; we are all fans...

If you append a license and want to use what is licensed to you for free, you really should consult a lawyer. I have personally read the license from start to finish several times, and I can say that through about 4 hours of research and just listening to the opengamingfoundation mailing list, I understand the license to the point that I am able to use the license.

Ideally, what I think should be done is WoTC should release a micro-adventure with a set of feats, spells, a prestige class and stuff. Then they should use the license and highlight the OGC and the PI.
 

Monkey Said:
But my biggest gripe comes at the end of the interview, where he challanges other game designers for doing eactly what WotC did and creating the own OGL's. He asks why they can't simply use the pre-existing system.

Ryan Dancey Said:
However, I do think it’s unfortunate that many of these publishers are choosing to use a new license and not use the OGL.

OGL != D20. The OGL is a license for games. It allows you to identify open game content, that which can freely be used, copied, and extended and it identifies product identity, the stuff that is not freely available [and is not a game mechanic].
 

I'm floored by the simplicity of the OGL and d20 STL. After a few quick reads (the OGL is less than a page long!) and a look through the OGL FAQ, a person should have no trouble understanding the OGL. The d20 STL is a little harder, but it's still simple. What's more, companies publishing under d20 should at least be able to hire a lawyer to look their material over.
 

Can someone post a link to this interview? I missed it. What I'm about to say is mostly out of conjecture about what that interview will contain, so I'd like to see if I was accurate or not by reading the interview at some point. Thanks... ;)

Anyway, I think the reason other publishers don't want to use OGL is because they're afraid of OGL.

OGL is a nearly direct port of the Gnu Public License. It states, in clear, and simple terms, that any material released as OGL may be used by anyone, anywhere, totally royalty free, with only one proviso: that material must always be OGL -- you cannot use OGL material and claim copyrights to that material simply because you used it in your own work. There's a bit of legal wrangling, but in a nutshell, that's the OGL.

I think they're hoping to do some form of a copy of the *D20* license rather than unzip their collective flies by releasing their work as Open Content. This way they can still retain copyrights to their work, yet still allow other publishers to build "GURPS compatible" (or whatever) adventures.
 

monkey said:
First, he chews out publishers for noncompliance with the liscence. While I can understand his feelings in regards to those publishers who have entirely neglected to include the lisence (I recall the AEG Evil book had a sticker on the back page), he should make an effort to understand that the gaming industry is not comprised of lawyers; we are all fans.

Hi, monkey. Welcome. I have to say that I disagree with this statement. Anyone who wants to get involved in a business that has anything to do with licensed intellectual property should take the trouble to do whatever is necessary to understand said license. If that means paying a lawyer a few hundred bucks to explain it to you and make sure you are in compliance, then you should consider it to be part of the cost of doing business.

Although I have not and never will attempt to publish something under OGL, I have read the license, and it wasn't difficult to understand. In fact I was, and still am impressed with how clear and simple the language is.

Oh, and by the way, please don't feel that because everyone is disagreeing with you on this point, that you shouldn't come back and post again. You should. Ok?:)
 

I think they're hoping to do some form of a copy of the *D20* license rather than unzip their collective flies by releasing their work as Open Content. This way they can still retain copyrights to their work, yet still allow other publishers to build "GURPS compatible" (or whatever) adventures.

Well, all a company has to do is do something like what Wizards did with their d20 STL...

WOTC still controls the uses of the d20 system and the name - it can (and does) put out products based on it that aren't released under the OGL.

All companies need to do is come up with their own version of the d20 STL. The OGL seems fair enough as written.
 

By come up with their own version of the d20 STL, I mean by replacing 'd20' with an agreement based on how to use their rule system.

Like the d20 STL says how a publisher has to use the logo, the disclaimer, what not to include in a d20 product.

Simple enough.
 

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