kenmarable
Hero
Well, I disagree entirely with the first part of your statement ("analogy is awful"), but the 2nd part might hold something useful. Much of the film industry is surviving on DVD sales, so perhaps a similar method might be of use here. Maybe TRPGs could use the MMORPGs and computer/video games to support their own survival. Creating new IP/fluff/non-rules content/etc. in TRPGs is far easier and less expensive than doing it in the computer realm. So perhaps, TRPGs companies, at least the big ones, can survive by, for example, creating and refining settings through the roleplaying games, then leveraging that into the money making MMORPGs.JDJblatherings said:the analogy is awful. TV whomped film and sure the film industry survives...DVD sales for home TV viewing keep it afloat and is where the future profit growth is for the film industry.
Of course, as seen to some extent by D&D Online (and definitely the D&D movies *shudder*), it's not a guaranteed success, but using the "cheaper" TRPG realm to filter the creative ideas and then getting them into the potentially more profitable computer game realm (or even other media like TV and movies) would be a wise thing to consider. With the comic book industry being so hard to turn a profit in, I wouldn't be surprised if the movies are what's keeping Marvel afloat. Same thing here - create the Eberron video games, the Greyhawk movies, etc. and use those to fund the roleplaying games where the next great setting/character/etc. can arise to be exploited for fun and profit in other media.
