Virel said:
Rules Light and quick to pick up and play. - The current version is a total failure at this.
I learned to play by reading the old books back in the day. No one showed me. When I started looking at 3e, I was told dozens of times, you'll need someone to show you how to play.
I have had the exact opposite experience. I taught myself to play all editions of D&D. In 1st ed., I had to memorize almost literally the entire Player's Handbook and Dungeon Master's Guide, because they were mined with odd rules that didn't follow a central system, were difficult to remember, and had major impacts on play if the situation they were designed to adjudicate ever came up.
In 3rd ed., it took me about 30 minutes to work out the basic system, and another 30 to learn Attacks of Opportunity and special combat actions. After that, it was just a question of looking up spells and feats on a case-by-case basis to understand what they do.
I've turned players away from my AD&D game because I don't have space. Some of them are 3e players that can't find a game. Often they will rant about how bad AD&D is and how it sucks for a while and how if I had a clue and wasn't some silly old fool, I'd be running 3e.
Back when I had spaced, I'd offer them a chance to play. Most of them took it, seemed to have and wanted to play again. They'd come around in time to just maybe AD&D didn't suck so bad after all. Giving them a free old AD&D PHB, usually won my campaign a new player. Several got inspired and wanted to switch back, saying if they DM'd again they be running and older D&D variant. Three got into wanting to learning to DM - old school formats. The one that had DM'd 3e game said he wouldn't run it again, he was going old school from here on out.
All three of them branched out into running their version of AD&D in time. I've lost contact with them but I think that's very interesting because two of them wouldn't touch even trying to DM 3e!
My offensive point is the game (all formats) lives of dies based on having a good fair motivated DM.
While 3e might protect from the bad DM, it's not going to make a bad DM a good one. It trades insperation for protection. Games don't grow without insperation.
If there is a point to this, I've missed it. Exactly how does 3rd edition inhibit my inspiration? What is it about 1st ed. that provides it? I've played both extensively, and I don't have any idea where you're coming from with these vague edition war claims.
What needs to happen is a new rules light version of the game.
What, you mean like 1st ed? Seriously, all you really need to know to start playing 3rd ed., assuming your DM knows what he's doing, is this:
If you want to attempt to do something, ask the DM, roll a D20, add whatever bonus the DM tells you to, tell the DM what you got.
Spells complicate things, but they always did.
WotC needs suck it up and get someone like EGG or EGG himself to write the books in an inspiring way to put the text magic back into the game.
For what it's worth, I always hated Gygax's prose.
The other part, if you want this stuff to grow is start training DM's. Bad DM's have killed more games and ruined more interest than about anything else in the history of the game IMO. Training is something companies hate to do but teaching the core concepts of how to DM effectively is the key. It's not just the rules thing but how to be fair, how to look at a situation, how to think like a DM, when to be die hard BY THE BOOK and when to throw the BOOK out the window in the game of fun and surprise. Printing another stupid book like DMG II isn't want I'm talking about.
Considering that Robin Laws has penned some of the best advice to DMs that was ever written, and that advice was reprinted in the DMG II, I think that you're contradicting yourself.
Face to Face classes or DM classes over the internet. I know I'd pay for that and I'm an old school DM, whos 1st ed AD&D campaign that started in 1981 is running in 2007. Heck, I'd pay for the DM class, even if it was all 3.5 because I know I can always learn more about effective DMing.
This is about the last thing I'd do with my money. I can see where you'd perhaps want some sort of free workshop at a local gaming store as a promotional exercise, but charging people to learn how to use a game--and operating as though this were the standard way to learn it--is probably the quickest way to eliminate existing desire to learn the game.
I wouldn't pay ten cents for a complete set of all the stupid poorly written books that WotC has.
That's nice. I happen to like them. I haven't opened my 1st ed. books in years, except to jog my memory concerning a few pieces of line art.
Boy oh boy, do these Edition Wars posts further the aims of constructive discussion.
"Older is better!"
"Nuh uh!"
"Uh huh!"
"Nuh uh! Gary rules!"
"No way! He sux!"
etc.