Alnag
First Post
buzz said:Anything that is not D&D or WW is a marginal part of the overall RPG business.
Well... I think games, that hold per cent or more of the market are not marginal. So let's not limit us to D&D and World of Darkness. If I would also use the numbers from C&GRM show us that d20 Modern, GURPS, Shadowrun, Warhammer FRP, Serenity, Castles & Crusades, Hero System and BESM still create noticeable part of the market.
buzz said:What I'm trying to point out is that a) they're doing what Dancey is talking about and 2) they have been growing rapidly as a community/grassroots movement. In a time when Dancey and others are talking about how to keep D&D from dying, the indie scene is flourishing.
Yeah, I understand. But there is still a problem with scale. The question is whether this approach is able to hold in larger market, if it will still grow and flourish. That is something, you or I can not say. When a game with several millions of players is dying (and I doubt it is acutally dying) you would need a rise in tens of thousands of per cents (from those few thousands gamers of indie RPGs).
Ask yourself this question... How quickly has D&D grow from the state of 1974 to 1983 and compare it with the grow of indie movement (Sorcerer is if I am not mistaken a game from 1998) till now... 2007. If the grow is adequate it is alright. Otherwise I have my doubt about this strategy will save the hobby.
buzz said:IIRC, the IPR/Forge booth was the biggest RPG-only booth at GenCon last year; Mearls said that it was their stuff WotC folk were grooving on after the con. This year, there's going to be a whole diaspora of booths spun off from IPR/Forge.
Yes. But we are talking here about common gamer, not a game designers neither "semi-profesional gamers" who know what all this indie hype is about. The booth on GenCon is one thing. The true impact on the market is something completely different.
buzz said:This is where the exciting stuff is happening. These are the games that can't be easily emulated by MMORPGs.
Yeah. I agree on that. It would be hard to emulate those.
buzz said:Whether they are a formula for industry success, I dunno. That doesn't seem to be their focus. Their focus seems to be taking RPGs in new directions, and getting people excited about playing them.
I know. And I agree. But the problem here is, that we are talking (as far as I know) about industry success. Because, to put it more simple, if there would be no industry there would be less of those cons and less booth and less gamers which might go the indie way. So they would also not grow and flourish. They would die too!
buzz said:That said, I want the indie and I want my D&D. I hope both prosper as the hobby moves forward.
Sure. I am just pointing to the fact, that as a natural experiment of some Ryan's ideas this doesn't go very well in question of industry success and saving the hobby. I am not questioning other aspects of indies.