Ryan Dancey: This is why there was no M:tG setting for D&D

Hi! I was the brand manager for Dungeons & Dragons and the VP of Tabletop RPGs at Wizards of the Coast from 1998 to 2000. I can answer this question. There were plans to do a Magic RPG and several iterations of such a game were developed at various times. After Wizards of the Coast bought TSR, there were discussions about making a Magic campaign setting for D&D. After the release of 3rd...
Hi! I was the brand manager for Dungeons & Dragons and the VP of Tabletop RPGs at Wizards of the Coast from 1998 to 2000. I can answer this question.

There were plans to do a Magic RPG and several iterations of such a game were developed at various times. After Wizards of the Coast bought TSR, there were discussions about making a Magic campaign setting for D&D.

After the release of 3rd edition, we had planned to do a Monstrous Compendium for Magic monsters which would have been a tentative cross-over product to see what the interest level was for such a book.

In the end, the company made the decision to keep the brands totally separate. Here's the logic.

D&D and Magic have fundamentally incompatible brand strategies. This is was once expressed as "asses, monsters & friends".

D&D is the game where you and your friends kick the asses of monsters.

Magic is the game where you kick your friends' asses with monsters.

(Pokemon, btw, was the game where the monsters, who were your friends, kicked each-other's asses.)

There was no good reason to believe that a D&D/Magic crossover book would sell demonstrably more than a comparable non crossover book. And such a book should be priced higher than a generic D&D book - in the way that Forgotten Realms books cost more than generic D&D books (that's the price premium for the brand). There's a fear in sales that the higher the price, the less volume you sell.

The brand team for Magic didn't want to dilute the very honed brand positioning for Magic as a competitive brand, and the brand team for D&D didn't want to try and make some kind of competitive game extension for D&D.

In the end, I think the company was well served by this decision. It eliminated a lot of distraction and inter-team squabbling at a time when neither team had the resources to fight those battles.

Today you might argue there's a different reason. The #1 hobby CCG doesn't want to be entangled with the problems within the D&D brand.

Read more: http://www.enworld.org/forum/conten...-Many-Arrows-Can-An-Archer-Fire#ixzz2jgoO0Whj
 

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Ryan S. Dancey

Ryan S. Dancey

OGL Architect

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cbwjm

Seb-wejem
i agree with dancey. there is NOTHING to be gained for either franchise by polluting their IPs with each others brand identity. but, that horse has left the barn and there's no turning back now.
Except that the MtG setting books, including the planeshift articles are pretty rad and have been wanted by many DnD players who also played MtG. I've no idea how it is gonna go with the Forgotten Realms MtG setting, but the MtG books for DnD are definitely welcome by a lot of DnD players.
 


Maxperson

Morkus from Orkus
I just want to quote myself for truth and comment on the irony.



Is that Theros and Ravnica next to "Reserved for Tasha's" in my shelf?
View attachment 125485

(Yes, yes I know I'm yet to buy a DMG, but whenever I gather the money, something more interesting gets published)

(I'm still holding out for Mirrodin/New Pyrexia and Kamigawa)
I'd buy an Unglued setting. :)
 

ccs

41st lv DM
Except that the MtG setting books, including the planeshift articles are pretty rad and have been wanted by many DnD players who also played MtG. I've no idea how it is gonna go with the Forgotten Realms MtG setting, but the MtG books for DnD are definitely welcome by a lot of DnD players.

The MTG players won't really give a crap what the sets theme is. Whatever it is? They need it to keep their decks up to date.
 




Catulle

Hero
Well, Dancey never did get to try out the genius of "Rolling Thunder" on Magic...


(...so we get to still have Magic, I guess)
 

Stormonu

Legend
Seven years later and I think it's been thoroughly proven how wrong Dancey was about keeping the two separate.

I have a particular hatred for MtG (for near killing RPGs and TSR in particular), but I own both the Theros and Ravnica books and have run adventures in them. I'd pick up a Kamigawa book if they released it and I'd be all over Ikoria if they put that out as a D&D setting. Then there is Innestrad...
 

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