Let's try the druidic monk, as a melee blaster with minor magical support. up to 6 attacks a round for 1d8+2d6+1 each.
The advantage to having an armorless tank in this campaign is that the giants ability to sunder amror, weapons and shields is useless against someone like Shazzi, and thats important in a game where the party is hell and gone from a forge or market to repair or replace gear. she's 1 2nd lvl spell away from a 32-37 AC, and is not slowed down by the jungle terrain thanks to her woodland stride ability.
[sblock=Stat Block]
Shazzi Snipp
Level 2 Monstrous humanoid, 3 Druid, 2 monk
Thri’Kreen
Monstrous Humanoid
Hit Dice: 8+6d8+7 (51)
Speed: 40 ft.
Armor Class: 27/
29-32 (+6 Dex, +4 Wis, +3 Natural, +3 Armor, +1 Delfection,
+2-5 Dodge)
Base Attack/Grapple: +5/+9
Attack: Claw/Claw X4/Claw X5 +12/+10/+8
10/8/6 (1d8+1
+1d6/X2), Bite +7 (1d6 + poison/X2)
(when using Combat Expertise)
Special Qualities:
Jump +30
Immune to Sleep effects
Poison 1/day DC11 1d6 dex/paralysis
Spells
Dark Vision
Woodland Stride
trackless step
Wild empathy
Fiery Fist (Use 1 stunning fist attempt for +1d6 fire dmg on all attacks for the turn) 4/day
Languages: Common, Thri”Kreen, Drow, Dwarven, Draconic
Saves: Fort +5 Ref +12 Will +10
Abilities: (base, + racial, + lvl, +enh)
Str 10 +0 (8+2)
Dex 22+6 (16+4+2)
Con 12 +1 (12)
Int 13 +1 (14-2+1)
Wis 18 +4 (16+2)
Cha 6 -2 (10 -4)
Skills: (40 pts)
Listen 5 +5
Spot 5 +5
Survival 4+5
Hide 4+5+4
Heal 2+5
Balance 2+5
Tumble 8+5
Knowledge Arcana +1
Knowledge dungeoneering +1
Knowledge geography +1
Knowledge History +1
Knowledge Local +1
Knowledge Nature 1 +1
Knowledge Religion 1 +1
Feats:
Multi-Weapon Fighting
Weapon Finesse
Combat Expertise
Deadly Defense (when taking a -2 with CE, light weapons deal +1d6 dmg) com Scou p76
Stunning Fist (Bonus Monk 1st)
Improved Unarmed Strike (Bonus Monk 1st)
Fiery Fist (Bonus Monk 2nd) PH2 p79
Deflect Arrows (Bonus Thri’Kreen)
Flaw: Weak Willed
Alignment: Lawful Neutral
Stuff: (27k)
Bracers of armor +3 9000
Amulet of Mighty Fists +1 6000
Gloves of Dex +2 4000
Ring of Protection +1 2000
Hat of Disguise 1800
Handy Haversack 1800
Wand of CLW 750
Longbow 150
Quivers X2 20
Potions: Shield X3, Acid X5 200
Forest cloak 1
Nunchachu X4 8
Backpack, oilX5, torchesX5, spell pouch, Silk Rope 50ft 15
1264gp
Spells: 4/3/2/0
I'll be putting an asterisk* next to them as I cast, so you know what’s left
Lvl 0: Create waterX2, Detect magic, read magic
Lvl 1: Lion’s ChargeX2, Abasue's Slime
Lvl 2: Bite of the wererat, Mass Snake’s Swiftness
Lvl 3: Girallon’s Blessing, Bite of the Werewolf
[sblock=(Spell Compendium & Savage Species spells)]
Lion’s Charge
Evocation
Druid 1
Components: V, S, M
Casting time: 1 swift action
Range: Touch
Target: touch
Duration: 1 round
Grants Pounce.
Bite of the wererat
Transmutation
Druid 2
Components: V, S, M
Casting time: 1 standard action
Range: Personal
Target: you
Duration: 1 round/ lvl
Grants +6 enh to dex, +2 con & +3 Nat AC.
Bite of the werewolf
Transmutation
Druid 3
Components: V, S, M
Casting time: 1 standard action
Range: Personal
Target: you
Duration: 1 round/ lvl
Grants +2 enh bonus to str, +4 enh to dex, con & Nat AC bite attack 1d6 +1.5 str & blindfight.
Girallon’s Blessing
Transmutation
Druid 3
Components: V, S, M
Casting time: 1 standard action
Range: touch
Target: touch
Duration: 10 minutes/ lvl
Grow 2 extra arms all (6) arms grow claws 1d10+str +2d4+1.5Xstr rend.[/sblock][/sblock]
[sblock=History]Shazzi is a native to the steamy jungles of Xen’Drik, and as such her spiny and chitinous hide is a mottled mix of dark and light shades of green and brown. Her four sets of claws are overdeveloped and wickedly serrated, a testament to the killing power this apex predator can bring to bare. Her high degree of intelligence and wisdom led her to discover the divine power of the natural world, and communicating well with the druids that shared her interest. Coupled with her lightning speed, her stern yet inquisitive inner turmoil led her into the company of a sequestered monastic order that had occasional dealings with the druidic circle that she had earned a small place, and all the while it seemed like the giants were terrorizing anyone they came across. So over time the mantid warrior developed a truely love/hate relationship with the giants. She hated their actions to the core of her being, but on each occasion that she brought one down, she ate well for days. She saw how any organized group that tried to attack the giants were overrun and scattered so she made it her mission to deal with the situation as any apex predator would.
As many adventurers as come trundling through the brush, Shazzi could not help but become curious once again about the source of these strangely attired intruders. The wonder of Stormreach was quite a site to behold, and the smells alone hooked her in an instant. Thanks to an old mangy hat she had found a while back, not a single person stared as the young cloaked woman came walking out of the jungle alone and unarmed. In the months that followed, Shazzi made quite an impression with the local administrations as an honest tracker and guide, taking many groups into the jungles of her homeland. As her magical powers increased a bit, she became quite fond of the city by the sea and the rare treasures that could be had there. So she began to learn bits and pieces of many different types of information, from the stories of beasts long forgotten to tales of far distant lands and peoples. The songs, and sounds of laughter in particular gave her great joy and so she began to take pride in her latest home while visiting her other families quite often as well.[/sblock]
A good tie in would be to have the fiendish dire apes rend the goliath and warlock to bits using their pack tactics. Then my druidic monk (who lives and hunts here) could help save the day. It would go something like: [sblock=Introduction by Blood]To the horror of the party, the apes fall onto your stoney guide with savage fury, his spear useless once they have him surrounded. Their massive fists landing deep resounding blows again and again until the thick wet sounds of pulverizing flesh overshadow the rings of the armor. At he same time Asenfel is grabbed by two of the beasts, and each with an arm, tear the warlock in half. The battle does not look good, as Void takes a wicked blow that sends him sprawling to the ground, and the rest of the pack start closing on the quickly diminishing party. When out of the jungle comes a charging naked elf girl who leaps through the air over 30 feet and tears one of the apes to pieces with her bare hands (that move so fast, they appear to blur), and as she takes a huge bite out of its neck releases an alien shriek the likes of which none of you have ever heard. Bathed in blood she turns to the stunned apes that remain, and her hands burst into flame as she leaps again onto the next, while the party regains it's senses and presses the attack from the rear.
OR (if you want us to meet up afterward)
To the horror of the party, the apes fall onto your stoney guide with savage fury, his spear useless once they have him surrounded. Their massive fists landing deep resounding blows again and again until the thick wet sounds of pulverizing flesh overshadow the rings of the armor. At he same time Asenfel is grabbed by two of the beasts, and each with an arm, tear the warlock in half. The battle does not look good, as Void takes a wicked blow that sends him sprawling to the ground, and the rest of the pack start closing on the diminishing party.
After the bloody apes have been defeated, and the group has had a chance to realize that 2 of their number are gone the shock sets in. But before they can even begin to think about how in the world they can find their way without the guide, the sounds of another combat come trickling into the clearing from several hundred yards on the opposite side. Battle tired and still oozing from various gashes and dents, the diminished party moves cautiously forward to see what threat the jungles of Xen'drik could possibly have in store for them without even a moment to rest. They see a much smaller clearing in the center of which is standing a very badly wounded hill giant looking like he just finished a massive swing with his greatclub. When out of the jungle comes a charging naked elf girl who leaps through the air over 30 feet, landing on the giants chest and tears huge gaping rents into him with what appear to be her bare hands (that move so fast, they appear to blur), and after she takes a vicious bite out of its neck, sending a gout of blood 10 feet into the air and riding his falling form all the way to the ground, releases an alien shriek the likes of which none of you have ever heard. Bathed in blood she turns to the party with an utterly blank stare on her face. She crouches low as if ready to strike again, but holds a moment when she doesn't notice a hunting posture from the group. You notice that in fact her arms weren't blurring, but that she actually has four, as she stands without the slightest hint of modesty and approaches you slowly. With a strange accent she addresses you in several languages inidivually before finally adopting the common tongue.
"Are you from the city by the sea? It is sometimes my home." Something is wrong with her mouth as it doesn't quite seem to conform to the words she is speaking. She has strange deep grooves in her skin. And her stride, while completely fluid and the very definition of grace, is just abit off for someone of her proportions.
"Are you hungry? There is more than enough to share. I could not eat more than half of this before it rots."[/sblock]