S@squ@tch's Against the Giants in Eberron - recruiting a cleric/healer

Yep you beat me to it . I'm gonna post him anyhow .

Background:
Dra'nok is a child of violence a victim of xen 'drik by birth.You see he is an half elf, a half dark elves his mother a member of the darkweaver tribe hurt and dying was taken by a group of human treasure seekers. over months they used her as guide an interment till she slit there throats one night and fled back to the jungle ashamed at her weakness she wondered alone after his birth his mother raised him hidden in the depths of the jungle for a while before leaving him near a group she had been fallowing.
He spent the next few years in stormreach taken in by an innkeeper as well cheap labor . At 14 he fled into the jungle and as luck would have it was found by a orc druid named Halisntrik. He took pity on this child of the jungle and trained him.Halisntik was not a loving mentor he was as hash and unforgiving as the jungle he was part of but dra'nok learned and in time became a druid in his own right..Dra'nok has spent the last few years livening in the jungle and has more then once hunted and killed people of evil intent of allowed the jungle to do so.


it does seem natural spell doesn't work with shape shift ..find that odd and doesn't make sence to me but i'll have to change that one feat other then that he's good to go.

here is his sheet
http://www.myth-weavers.com/sheets/view.php?id=48374
 
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greenstar said:
Did I make any mistakes?
Don't know if S@s is looking at things in that much detail yet. I don't think 'e's provided a timeline.

By my review, proposals are:
- renau1g: Human/Dwarf (?) Fighter
- Hunter In Darkness: Half-elf druid
- stonegod: Shifter druid/warshaper
- WarShrike: ?
- greenstar: Changeling Cleric 5/Cabinet Trickster 2
- WalkingDad: Half-Drow Savage Bard 6 / Ranger 2
- Mellubb: Warforged Scout Ranger 6/Horizon Walker 2
- Atanatotatos: sorcerer ?
 


Golgren I'Urkarun - Half-Ogre Fighter 6

Appearance & Personality

Golgren is a giant himself, standing a massive 8'5" towering above most humanoids he's encountered. He is bestial looking and his yellow eyes show his remedial intellect and primitive instincts. Golgren wears his shaggy hair long and unkempt, a tangled mess of oily, stinking blackness. One of his tusks protrudes sharply from his bottom lip, constantly causing him to drool or slurp it back in. The other tusk is broken from his violent past. Scars cover much of his body, from the ritualistic torture of his father to the lash of his stablemaster

Golgren speaks little in social interactions, having very little confidence in himself as he always finds he's confused when people speak. Also, Golgren knows the stigma & prejudices his race brings with it and has grown accustomed to the scorn heaped upon him by the average person. Golgren is very protective of his companions, previously his tribesman, then his stablemates. (I know a half-ogre with confidence issues...)

Major abilities and Tactics

Pretty simple. Close to Melee, engage the enemy, draw their attacks.


Background

Golgren grew up in Drooam with his father's tribe of ogres, he never knew his mother as she'd died giving birth to him and knew only his father's brutal upbringing. As the next in line for chieftain, Golgren was constantly being drilled to be the strongest, heartless, most brutal of the young ogres. Hating his life, Golgren knew he was trapped because his father would never let him escape alive. Once the sisters of Sora Kell arrived in Droaam and his father refused to abdicate his position in their powerful tribe, Golgren saw his chance. When he knew the sisters' army was approaching, he snuck away in the night and approached the enemy offering an exchange, Golgren would provide information to them in exchange for allowing him to leave. They agreed, but once they had the info they needed the enemy overwhelmed him and placed him in chains. He was hooded for a long while after that and placed on a ship traveling for a while, seeming longer stuck in his tight cage meant for a smaller creature.

Golgren was sold to a greedy stablemaster who licked his lips when he saw the half-ogre. He was trained in the use of many weapons and armours to prepare him for the time ahead. Golgren spent many months battling in the Red Ring and quickly grew a strong reputation as one of the most feared of the bloodbounds. This reputation worked against him though as Golgren often found himself the target of enemies sabotage and his stablemaster was forced to put him in more and more dangerous matches to keep the crowd interested. Knowing it was only a matter of time before he perished, Golgren managed to gain a meeting with his stablemaster and slew him and his guards. Grabbing what wealth he could from the dead man's belongings, including his armaments(which were kept away from him except during battles), Golgren ran off into the city. He purchased some supplies and gear for the time ahead and struck out on his own into the jungles of Xen'Drik, hoping he could finally live for himself and not under someone's shadow.


http://www.myth-weavers.com/sheets/view.php?id=48408
 
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stonegod said:
Don't know if S@s is looking at things in that much detail yet. I don't think 'e's provided a timeline.

By my review, proposals are:
- renau1g: Dwarf (?) Fighter

If S@s doesn't think a half-ogre will fit, I'll alter to be a dwarf fighter, very similar to Golgren, with some slight modifications.
 

Updated my proposal Domoris: Finished equipment, tweaked the build a little (now a longtooth/beasthide shifter instead of dreamsight/beasthide; fits better with his aggressive nature). Been trying to think of possible ties to other of the new PCs (old PCs he'd just stumble upon in the jungle, or have been contacted by earlier expeditions, or spied on earlier expedition, or just being annoyed by giants); here's what I got:

- renau1g: Met out in the jungle; hunted for the poor (big) guy to keep him alive initially
- Hunter In Darkness: Common interests? Might have seen him 'hunting'.
- stonegod: Best friend in the whole world. ;)
- WarShrike: ?
- greenstar: Not enough BG to establish why in Xen'drik.
- WalkingDad: Met out here?
- Mellubb: Met out here, possibly on one of the 'forges wanderings.
- Atanatotatos: ?
 

Let's try the druidic monk, as a melee blaster with minor magical support. up to 6 attacks a round for 1d8+2d6+1 each.

The advantage to having an armorless tank in this campaign is that the giants ability to sunder amror, weapons and shields is useless against someone like Shazzi, and thats important in a game where the party is hell and gone from a forge or market to repair or replace gear. she's 1 2nd lvl spell away from a 32-37 AC, and is not slowed down by the jungle terrain thanks to her woodland stride ability.

[sblock=Stat Block]Shazzi Snipp
Level 2 Monstrous humanoid, 3 Druid, 2 monk
Thri’Kreen
Monstrous Humanoid

Hit Dice: 8+6d8+7 (51)

Speed: 40 ft.

Armor Class: 27/29-32 (+6 Dex, +4 Wis, +3 Natural, +3 Armor, +1 Delfection, +2-5 Dodge)

Base Attack/Grapple: +5/+9

Attack: Claw/Claw X4/Claw X5 +12/+10/+8 10/8/6 (1d8+1 +1d6/X2), Bite +7 (1d6 + poison/X2)
(when using Combat Expertise)

Special Qualities:
Jump +30
Immune to Sleep effects
Poison 1/day DC11 1d6 dex/paralysis
Spells
Dark Vision
Woodland Stride
trackless step
Wild empathy
Fiery Fist (Use 1 stunning fist attempt for +1d6 fire dmg on all attacks for the turn) 4/day
Languages: Common, Thri”Kreen, Drow, Dwarven, Draconic

Saves: Fort +5 Ref +12 Will +10

Abilities: (base, + racial, + lvl, +enh)
Str 10 +0 (8+2)
Dex 22+6 (16+4+2)
Con 12 +1 (12)
Int 13 +1 (14-2+1)
Wis 18 +4 (16+2)
Cha 6 -2 (10 -4)

Skills: (40 pts)
Listen 5 +5
Spot 5 +5
Survival 4+5
Hide 4+5+4
Heal 2+5
Balance 2+5
Tumble 8+5
Knowledge Arcana +1
Knowledge dungeoneering +1
Knowledge geography +1
Knowledge History +1
Knowledge Local +1
Knowledge Nature 1 +1
Knowledge Religion 1 +1

Feats:
Multi-Weapon Fighting
Weapon Finesse
Combat Expertise
Deadly Defense (when taking a -2 with CE, light weapons deal +1d6 dmg) com Scou p76
Stunning Fist (Bonus Monk 1st)
Improved Unarmed Strike (Bonus Monk 1st)
Fiery Fist (Bonus Monk 2nd) PH2 p79
Deflect Arrows (Bonus Thri’Kreen)

Flaw: Weak Willed

Alignment: Lawful Neutral

Stuff: (27k)
Bracers of armor +3 9000
Amulet of Mighty Fists +1 6000
Gloves of Dex +2 4000
Ring of Protection +1 2000
Hat of Disguise 1800
Handy Haversack 1800
Wand of CLW 750
Longbow 150
Quivers X2 20
Potions: Shield X3, Acid X5 200
Forest cloak 1
Nunchachu X4 8
Backpack, oilX5, torchesX5, spell pouch, Silk Rope 50ft 15

1264gp

Spells: 4/3/2/0
I'll be putting an asterisk* next to them as I cast, so you know what’s left :cool:

Lvl 0: Create waterX2, Detect magic, read magic
Lvl 1: Lion’s ChargeX2, Abasue's Slime
Lvl 2: Bite of the wererat, Mass Snake’s Swiftness
Lvl 3: Girallon’s Blessing, Bite of the Werewolf


[sblock=(Spell Compendium & Savage Species spells)]Lion’s Charge
Evocation
Druid 1
Components: V, S, M
Casting time: 1 swift action
Range: Touch
Target: touch
Duration: 1 round
Grants Pounce.

Bite of the wererat
Transmutation
Druid 2
Components: V, S, M
Casting time: 1 standard action
Range: Personal
Target: you
Duration: 1 round/ lvl
Grants +6 enh to dex, +2 con & +3 Nat AC.

Bite of the werewolf
Transmutation
Druid 3
Components: V, S, M
Casting time: 1 standard action
Range: Personal
Target: you
Duration: 1 round/ lvl
Grants +2 enh bonus to str, +4 enh to dex, con & Nat AC bite attack 1d6 +1.5 str & blindfight.

Girallon’s Blessing
Transmutation
Druid 3
Components: V, S, M
Casting time: 1 standard action
Range: touch
Target: touch
Duration: 10 minutes/ lvl
Grow 2 extra arms all (6) arms grow claws 1d10+str +2d4+1.5Xstr rend.[/sblock][/sblock]
[sblock=History]Shazzi is a native to the steamy jungles of Xen’Drik, and as such her spiny and chitinous hide is a mottled mix of dark and light shades of green and brown. Her four sets of claws are overdeveloped and wickedly serrated, a testament to the killing power this apex predator can bring to bare. Her high degree of intelligence and wisdom led her to discover the divine power of the natural world, and communicating well with the druids that shared her interest. Coupled with her lightning speed, her stern yet inquisitive inner turmoil led her into the company of a sequestered monastic order that had occasional dealings with the druidic circle that she had earned a small place, and all the while it seemed like the giants were terrorizing anyone they came across. So over time the mantid warrior developed a truely love/hate relationship with the giants. She hated their actions to the core of her being, but on each occasion that she brought one down, she ate well for days. She saw how any organized group that tried to attack the giants were overrun and scattered so she made it her mission to deal with the situation as any apex predator would.
As many adventurers as come trundling through the brush, Shazzi could not help but become curious once again about the source of these strangely attired intruders. The wonder of Stormreach was quite a site to behold, and the smells alone hooked her in an instant. Thanks to an old mangy hat she had found a while back, not a single person stared as the young cloaked woman came walking out of the jungle alone and unarmed. In the months that followed, Shazzi made quite an impression with the local administrations as an honest tracker and guide, taking many groups into the jungles of her homeland. As her magical powers increased a bit, she became quite fond of the city by the sea and the rare treasures that could be had there. So she began to learn bits and pieces of many different types of information, from the stories of beasts long forgotten to tales of far distant lands and peoples. The songs, and sounds of laughter in particular gave her great joy and so she began to take pride in her latest home while visiting her other families quite often as well.[/sblock]

A good tie in would be to have the fiendish dire apes rend the goliath and warlock to bits using their pack tactics. Then my druidic monk (who lives and hunts here) could help save the day. It would go something like: [sblock=Introduction by Blood]To the horror of the party, the apes fall onto your stoney guide with savage fury, his spear useless once they have him surrounded. Their massive fists landing deep resounding blows again and again until the thick wet sounds of pulverizing flesh overshadow the rings of the armor. At he same time Asenfel is grabbed by two of the beasts, and each with an arm, tear the warlock in half. The battle does not look good, as Void takes a wicked blow that sends him sprawling to the ground, and the rest of the pack start closing on the quickly diminishing party. When out of the jungle comes a charging naked elf girl who leaps through the air over 30 feet and tears one of the apes to pieces with her bare hands (that move so fast, they appear to blur), and as she takes a huge bite out of its neck releases an alien shriek the likes of which none of you have ever heard. Bathed in blood she turns to the stunned apes that remain, and her hands burst into flame as she leaps again onto the next, while the party regains it's senses and presses the attack from the rear.

OR (if you want us to meet up afterward)

To the horror of the party, the apes fall onto your stoney guide with savage fury, his spear useless once they have him surrounded. Their massive fists landing deep resounding blows again and again until the thick wet sounds of pulverizing flesh overshadow the rings of the armor. At he same time Asenfel is grabbed by two of the beasts, and each with an arm, tear the warlock in half. The battle does not look good, as Void takes a wicked blow that sends him sprawling to the ground, and the rest of the pack start closing on the diminishing party.
After the bloody apes have been defeated, and the group has had a chance to realize that 2 of their number are gone the shock sets in. But before they can even begin to think about how in the world they can find their way without the guide, the sounds of another combat come trickling into the clearing from several hundred yards on the opposite side. Battle tired and still oozing from various gashes and dents, the diminished party moves cautiously forward to see what threat the jungles of Xen'drik could possibly have in store for them without even a moment to rest. They see a much smaller clearing in the center of which is standing a very badly wounded hill giant looking like he just finished a massive swing with his greatclub. When out of the jungle comes a charging naked elf girl who leaps through the air over 30 feet, landing on the giants chest and tears huge gaping rents into him with what appear to be her bare hands (that move so fast, they appear to blur), and after she takes a vicious bite out of its neck, sending a gout of blood 10 feet into the air and riding his falling form all the way to the ground, releases an alien shriek the likes of which none of you have ever heard. Bathed in blood she turns to the party with an utterly blank stare on her face. She crouches low as if ready to strike again, but holds a moment when she doesn't notice a hunting posture from the group. You notice that in fact her arms weren't blurring, but that she actually has four, as she stands without the slightest hint of modesty and approaches you slowly. With a strange accent she addresses you in several languages inidivually before finally adopting the common tongue. "Are you from the city by the sea? It is sometimes my home." Something is wrong with her mouth as it doesn't quite seem to conform to the words she is speaking. She has strange deep grooves in her skin. And her stride, while completely fluid and the very definition of grace, is just abit off for someone of her proportions. "Are you hungry? There is more than enough to share. I could not eat more than half of this before it rots."[/sblock]
 
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stonegod said:
- renau1g: Met out in the jungle; hunted for the poor (big) guy to keep him alive initially

I like it... a lot. It would fit well with Golgren, as he's probably not going to be able to last too long on his own. Also, the more feral nature of the shifter would probably put him more at ease. A good relationship, Domoris keeps them fed and Golgren would help protect him if trouble came up.
 

[SBLOCK=Enaros, Elven Fighter/Ranger]
Name: Enaros
Race: Valenar Elf
Gender: Male
Class: Fighter/Ranger
Level: 4/4
Alignment: Neutral

HP: 56
AC: 18, Touch: 14, Flat: 14. (+4 bonus vs AoO provoked by using a bow)
BAB: +8
Size: Medium
Speed: 30'/Fly 60'
Init: +8
Perceptions: Listen 11 / Spot 18 (+2 vs Giants)
Armor Check Penalty: -1
Loads: Light 0-100, Medium 101-200, Heavy 201-300, Over Head 300, Off Ground 600, Push/Drag 1500.
Current Load: 30 lbs

Str: 18 (10 pts, +2 Lvls 4 and 8)
Dex: 18 (10 pts, +2 Racial)
Con: 10 (4 pts, -2 Racial)
Int: 14 (6 pts)
Wis: 10 (2 pts)
Cha: 8 (0 pts)

Saves
Fort: +8, Refl: +9, Will: +2.

Skills
Ranks: (2 (Fighter) +2 (Int) x4 lvls) = 16 (12 spent cross class at .5 each)
Ranks: (6 (Ranger) +2 (Int) x7 (Lvl 1 +3 lvls) = 56
Appraise.....................+2 (0 Ranks, +2 Int)
Balance......................+4 (0 Ranks, +4 Dex)
Bluff..........................-1 [+1] (0 Ranks, -1 Cha) [+2 vs Giants]
Climb.........................+3 (0 Ranks, +4 Str, -1 ACP)
Concentration.............+0 (0 Ranks)
Craft (Flething)...........+13 (9 Ranks, +2 Int, +2 Mwk Tools)
Diplomacy...................-1 (0 Ranks, -1 Cha)
Disguise......................-1 (0 Ranks, -1 Cha)
Escape Artist...............+3 (0 Ranks, +4 Dex, -1 ACP)
Forgery......................+2 (0 Ranks, +2 Int)
Gather Information.......-1 (0 Ranks, -1 Cha)
Heal..........................+2 (0 Ranks, +2 Belt)
Hide..........................+11 (8 Ranks, +4 Dex, -1 ACP)
Intimidate..................-1 (0 Ranks, -1 Cha)
Jump.........................+3 (0 Ranks, +4 Str, -1 ACP)
Knowledge (Geography).+8 (6 Ranks, +2 Int)
Knowledge (Nature)......+10 (6 Ranks, +2 Int, +2 Synergy)
Listen........................+11 [+13] (9 Ranks, +2 Racial) [+2 vs Giants]
Move Silently..............+9 (6 Ranks, +4 Dex, -1 ACP)
Ride...........................+4 (0 Ranks, +4 Dex)
Search.......................+4 (0 Ranks, +2 Int, +2 Racial)
Sense Motive..............+0 [+2] (0 Ranks) [+2 vs Giants]
Spot..........................+18 [+20] (11 Ranks, +2 Racial, +5 Armor) [+2 vs Giants]
Survival......................+11 [+13] (11 Ranks) [+2 vs Giants]
Swim.........................+? (0 Ranks, +4 Str, -1 ACP)
Use Rope....................+4 (0 Ranks, +4 Dex)

Racial Abilities
Racial Traits: +2 Dex, -2 Con.
Size: Medium
Speed: 30'
+2 Racial Bonus on Listen, Search, and Spot Checks
Low Light Vision
Immunity to Sleep
+2 saves vs Enchantment spells and effects

Class Granted Abilities
Favored Enemy: Giant
Track
Wild Empathy
Combat Style: Archery
-Rapid Shot
Endurance
Animal Companion
-Eagle

Feats
Point Blank Shot
Defensive Archery
Weapon Focus: Composite Longbow
Precise Shot
Improved Initiative
Weapon Specialization: Composite Longbow

Languages Known
Common
Elven
Giant
Hobgoblin

Melee Attack Bonus: +12 (+8 BAB, +4 Str)
Ranged Attack Bonus: +12 (+8 BAB, +4 Dex)

Attacks
Mighty (+4) Composite Longbow of Giantbane +1 (To Hit: +14/+9, Damage: 1d8+7, Crit: 20 x3, Range Increment: 110', Rapid Shot: +12/+12/+7)

Mighty (+4) Composite Longbow of Giantbane +1 vs. Giants (To Hit: +16/+11, Damage: 1d8+11+2d6, Crit: 20 x3, Range Increment 110', Rapid Shot: +14/+14/+9)


Gear
Mighty (+4) Composite Longbow of Giantbane +1 8,800 gp, 3 lbs.
[Becomes a +3 weapon and adds 2d6 extra damage to Giant types.]

Hawkfeather Armor 12,175 gp, 20 lbs.
[Base Item: Studded Leather +1]
[Continuous +5 Competence Bonus to Spot]
[1/Day can activate Armor to grant a +4 Enhancement Bonus to Charisma for 9 minutes]
[3/Day (Swift Action) Cause Armor to Sprout Wings, Gaining Fly 60' for 5 Rounds]

Piercer Cloak 900 gp, 0 lbs
[Contains 3 charges that are renewed each day at dawn]
[Activation Swift (Mental)]
[When activated, all attacks you make this round from higher ground inflict an additional 1d6 damage]
[If you charge from above at least 10 feet, the additional damage increases to 2d6]

Quiver of Ehlona 1,800 gp, 2 lbs.
[Smallest pocket can hold up to 60 arrows or arrow-sized items]
[Medium pocket can hold up to 18 javelin or javelin-sized items]
[Large pocket can hold up to 6 bows, spears, or staves]
[Never weighs more than 2 lbs]

Healing Belt 750gp, 1 lb.
[Continuous +2 Competence Bonus to Heal]
[Contains 3 charges that renew themselves at dawn of each day]
[Can spend charges to heal self or harm undead]
[1 charge heals/harms 2d8 damage]
[2 charges heals/harms 4d8 damage]
[3 charges heals/harms 6d8 damage]
[Activation is a standard action (Command)]

Heward's Handy Haversack 2,000 gp, 5 lbs
[2 side pockets can hold 2 cubic feet or 20 lbs each]
[Large central portion holds 8 cubic feet or 80 lbs]
[Never weighs more than 5 lbs]
[Retrieving an item is a move action that doesn't provoke AoO]

Rations x10 5 gp, 10 lbs
50' Rope, Silk 10gp, 5 lbs
Grappling Hook 1gp, 4 lbs
Masterwork Artisan's Tools 55 gp, 5 lbs
Waterskin 1 gp 4 lbs
Whetstone 2 cp 1 lbs
Dagger 2 gp, 1 lb
60 Arrows 3 gp, 9 lbs (in quiver)
Arrowheads and feathers for 200 arrows (say full price, half weight.) 10 gp, 15 lbs

Potion of Enlarge Person 250 gp, 0 lbs
Potion of Cure Light Wounds x4 200 gp, 0 lbs

Remaining funds: 37 gp, 9 sp, 8 cp.
[/SBLOCK]
[SBLOCK=Background]
Enaros prowls the jungles of Xendrik, following the example set by his Patron Ancestor, Ralistar "Tyrantbane", reliving his valliant struggle against the Giant clans that once enslaved the Elven race. Xendrik was the birthplace of the Elves and their rightful homeland. When they freed themselve from the Giants, they sailed off to other lands, but their hardships and their hatred of the Giants were never forgotten. The Valenar, unlike the other factions of Elven society, refuse to turn their backs on the Giants of Xendrik. Their race were slaves once, therefore they must be ever vigillant lest history repeat itself. For many Valenar, Xendrik is a proving grounds for their valor and the skilled warriors can gain great personnal glory by killing their ancient enemy. Enaros, member of a select warband specificly trained for battling the Giants, has volunteered to test himself there. His one regret: he could not bring his beloved steed, Thunder, with him. The jungles of Xendrik are no place for horses.

[/SBLOCK]

Haven't listed stats for animal companion. It will never attack, no matter what. It's purely a scout.
 
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