s@squ@tch said:He looks over the otherworldly wizard, then begins,"Aye, you are correct about the creatures native to this land -- they can be unnatural as snow in the middle of summer to those from the mainland. After a while down here, you start to accept them -- grow used to seeing the oddities."
He shakes his head while continuing his diatribe.
"But lately, reports of unusual creatures -- by Xen'drik standards -- have become much more commonplace. Hardly an expedition returns without some mention of some monstrosity of a creature that defies all logic."
"No one knows what to think about this."
drothgery said:"I believe that I will check in with the House," She says, clearly meaning Lyrandar, "And then see what they -- and the denizens of this town have to say about our mission. Since the latter is likely to be rather enjoyable -- at least if one enjoys taverns in port towns -- does anyone wish to accompany me?" Sanne asks.
The halfork rises and nods to the man, then he nods to the rest of his companions. "I will be back here within two hours. If plans are made to leave before then, please send someone for me and I will return."s@squ@tch said:"If yer looking for churchs and such, I'd head towards the Keep of the Silver Flame (#3 on map). Stormreach ain't exactly a religious city, but all of 'em are grouped together over there. No matter what, they'll have ya covered."
Isida Kep'Tukari said:Morika: [sblock]Looks at the giant's non-existant trail for a moment, and then a candle lights in her head. Hurrying to catch up with him, she speaks in the Druidic tongue, "Hoy there! I be needing to speak with ye!"[/sblock]
s@squ@tch said:He then turns to Voadam.
"We're not well stocked with books and such about the local beasties -- our main mission down here is to keep the dragonshards moving back to Khorvaire. But we do have some logs and journals from previous expeditions that I can show you, along with give you a good run-down on whats out in the jungle -- and thinking.
The person to talk to about magical items and such would be Valexa -- she runs an antiquity shop (#1 on map) just west of the bazaar, but short of the palace. We do a good business by selling any odd relics we find to her -- she seems to know a bit about everything down here."
"As for the jungle guides and such -- survival in the jungles and lands of Xen'drik is best accomplished by getting to know the land -- the Traveller's Curse is not just some fairy tale made up to scare mainlanders -- it can get you lost."
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(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.