• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

S@squ@tch's Against the Giants - Team Black

The green wizard a scout?

"I can do a short flight up cloaked in invisibility to look around and scout, I expect the view is amazing from up there, but it would be only a few minutes before my flight would run out and a few more before the invisibility would wear off. Morika, you used flight in the conflict with the air elementals, how long does that last, and is there any way you can conceal yourself if you fly up ahead?"
 

log in or register to remove this ad

Yoggrith looks off into space in the direction of the wizard. "If you choose to scout ahead, so be it. However, I believe the young halfling is right in suggesting the rest of us advance on the towers. We need to continue on, so that seems as good a place as any. You probably should be able to find us when you return."
 

"If any of you can bestow the power of flight with your magics, I can stay invisible as long as I like," Ipshivi volunteered. If her voice had sounded eager before, the thought of being able to scout while flying was obviously even more interesting to her- now she sounded absolutely gleeful...
 



"If any of you can bestow the power of flight with your magics, I can stay invisible as long as I like," Ipshivi volunteered. If her voice had sounded eager before, the thought of being able to scout while flying was obviously even more interesting to her- now she sounded absolutely gleeful...

"The duration of the flight from my boots is the first limitation for my magics, not the invisibility. And the apex and descent must be timed exactingly lest a crash is risked. I believe, however, you are light enough that it would not impede my flying and two sets of eyes are better than one. When the time comes throw your arms over my shoulders and clasp your hands across my chest and we will alight together. Flying is a wondrous experience and this looks to be a lush landscape, well worth the trip."
 

"That sounds like a fine plan," Ipshivi agreed readily. "We'll do a little fly about, while the rest of you head for the towers- if we see anything else we'll try to guide you over." She paused, and there was a brief shuffling noise as if she were checking her equipment- a moment later she spoke directly to the wizard. "I'm ready. How about you? And if things get dangerous, you can just drop me- I'll be fine."

OOC: Let's get this show on the road- or rather, in the air.
 

As the Green Wizard and Ipshivi prepare for the arerial recon, Aeranduil leads the way on foot, setting course for the massive towers looming in the distance.
 


The wizard beckons to the small halfling to come closer to him, and unceremoniously hoists Ipshivi onto his shoulders.

He then invokes a small magick upon himself which shields himself from view, while Ipshivi restores her own native magicks. As he activates his boots, he realizes that the halfling weighs more than he initially thought, which he quickly notices by the slower pace of ascending into the sky. [Ipshivi weighs 29lbs + 15 lbs of gear, so by carrying her, Voadam is now into the medium encumbrance stage, so max fly speed is 40', or 20' straight up.]

[sblock=Voadam/Ipshivi]
As the two begin their climb to the towers, the notice that the ruins are roughly circular in shape, with the jungle encroaching upon all sides. The ruins themselves are divided up into several sectors, by two canals running east-to-west, and three running north-to-south. The twin towers lie in the very center of the ruins, casting long shadows upon what appears to have once been a center of ancient architectural brilliance.

After about a minute of pure climbing, the wizard and halfling rise to the height of the askew platform and Voadam starts to fly towards it, coming to a stop several feet from it.

It appears that it was once an observation platform, and was not always tilted at a near 90 degree angle. A large railing surrounds the platform, and next to nothing still remains on it.

Three smaller, square platforms sit off to one side, each perfectly level and remaining stationary. The arcane sight of Ipshivi notices an aura of transmutation surrounding each.

The view from this height is breath-taking -- not just the ruined buildings, but the canopy of the surrounding jungle and the natural valley created by the ring of mountains off in the distance.

Most of the ruined buildings appear to be of giant size -- but the entire ruins are ringed by much smaller buildings, made from wood and trees, which are in stark contrast to the stone construction used on their larger cousins. [/sblock]

[D]aa[/D]

The ground unit enters the ruins and struggles up, over, and around stone blocks strew here and there, some chipped or split, while others still intact -- avoiding the wear of time and the elements. Large steps provide transport from one district to another.

Strands of vines eke out an arduous existance over blocks and rubble, as they attempt to reclaim the land that once belonged to nature, many countless years ago.

The group encounters a large green sphere, floating several feet off the ground, appearing to be filled with water.
 

Into the Woods

Remove ads

Top