S@squ@tch's Against the Giants - Team Gold

[sblock=Hudder]
Darv healed you in this post.

http://www.enworld.org/forum/4816042-post817.html

[/sblock]

[sblock=Morph]

OK, so, in addition to the rest -- there's a cloak (moderate abjuration), arrows (faint conjuration), quiver (moderate conjuration), 15 silver arrows (nonmagical), 5 adamantine arrows (nonmagical), 2 potions.
[/sblock]

Domoris sniffs around the floor and smells things most foul -- fecal matter, decaying and rotting partially remaining corpses and bones -- lots of bones.

In the corner, near the firepit is the harpies nest -- with lots of gleaming coins protuding from the twigs and leaves.

OOC: 1251 gp, 49 pp, and 483 sp when all is counted.
 
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"Now I wouldn't mind findin' a place to rest for a bit, this damn harpy kept us awake for days and....*yawn*.... it's starting to catch up to me" Dori says, then adds "After that I can heal ye all ye need cousin"
 


[sblock=OOC]
I'm pulling the plug on Alain -- I haven't seen rpgramen for weeks. If he shows back up anytime soon, he'll be back in, but as on now, I'll npc him for a bit, then find a good way to say goodbye -- and hopefully not in a Strahd fashion. ;)
[/sblock]


[sblock=Spot DC 15]
You notice the lift is no longer there. You aren't sure when it disappeared.
[/sblock]

[sblock=Darv]
You were the last one on the lift -- at the end of combat, so you know it disappeared once the investigation of the harpy and the rest of the level occurred.
[/sblock]
 

Morph invokes the magic of his monocle and determines the magic enchanting each item they found. He is absorbed in his work he notices nothing else.

[sblock=ooc]Spot: 7. Roll Lookup
Use artificers monocle to id the magic items. 1 minute per item. Should get them all.[/sblock]
 

[sblock=Morph]

OOC: I've updated all of the identified items in the RG xp/loot post. Since Morph's Detect Magic was 7 minutes in duration, and he was looking around the place for a bit, I'll say you had enough time to ID 6 items of most interest to you (so all but the arrows and potions identified.)

Garjon's Amulet is a giant relic. It enhances enchantment effects, as you noticed with the Harpy's song. On a humanoid it raises the CL of enchantment spells cast by 2, as if they were heightened.


[/sblock]
 

Hudder, HP 85/85, AC 25, DR 5/magic, saves F+12/R+8/W+4

Hudder collects his throwing axes from where they fell across the chamber. "Ifn there be an extra bow now in the mix, it might not hurt for me ta be carryin one if nobody minds. The more mundane the better since I might break it."
 

Hudder spends a few rounds searching the accumulated pile of gear and refuse and comes away with a worn, but still usable MW, mighty (+2) longbow. Upon closer inspection, he sees a faint relief still etched into the wood depicting a backdrop of what Hudder swears is the Mror Holds.
 

Dreadnought starts to gather up the harpy's belongings into his backpack. At a questioning look from the others he says, a little defensively, "I'm not claiming them. Just carrying them until we know who wants what."

That task done he takes one more look around and asks, "Is there anything else to be done here?"
 


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