S@squ@tch's Against the Giants - Team Gold


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During their travels as evidence of the giant's passing grew, Dori has grown quiet, drawing forth his longsword and gripping the hilt of the weapon tightly. Beads of sweat form and drip down the dwarf's face, creating tiny rivulets down his hardened countenance.

[sblock=Sense Motive DC 4]
bluff (1d20-2=4)
The dwarf is quite nervous.
[/sblock]

Once they arrive at their location he grows even more withdrawn (if that's possible) as he waits in the forest while Void goes ahead. His full plate was stifling, his shield was heavy, dragging his arm down. The dwarven cleric waited...
[sblock=OOC]
Have we rested since we left? Otherwise Dori's not going to be terribly effective shortly.
[/sblock]
 


OOC: Here is a pic of the exterior of the building
 

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Scouting

Domoris takes to the air and quickly gains altitude, catching an updraft above the canopy. A layer of low-lying clouds remains overhead, and the air is thick with moisture.

He lazily flies above the clearing which the Steading lies in -- tall conifers line the clearing, starving out most of the undergrowth, except at the edges of the area.

The steading itself is made of large hardwood timbers, with no exterior windows, but several chimneys opening up on the roof.

The compound appears to be divided up into two structures -- one main one, then a satellite structure, which is visually connected to the main by a tall wood timber wall.

The courtyard between the two areas is filled with furry creatures running around, which Domoris believes to be some type of wolf.

The front (south side) of the building has a watchtower above the doubledoors that make up the main entrance.

[d]...[/d]

Void, taking the land approach, slinks along the line of trees along the path, then once the trees end, he darts across the clearing to the side of the main building.

The front of the Steading has two large doors at the main entryway, and what appears to be another covered level above it.

The walls are tall and made of banded together wood timbers -- each one basically a tree trunk -- 3-4' in width, and about 25' tall.

The gith begins to walk around the perimeter, starting from the south east corner and heads along the east side to the north. About 1/2 way to the NE corner, he sees a large wooden gate structure, and begins to hear creatures sniffing -- moments later a few howls can be heard near the gate -- it would appear that you have been detected.
 

Void can avoid the eyes and ears of his opponent, but got nothing against sniffing animals. The master of the howling animal will not be able to see him, Void thinks to himself, but this is a good way to draw the master outside and see what the party need to confront.
If it is a giant, the stupid tall human like figure will think that his animals got crazy after a rabbit.
Void turn on heel and to the other side.
 



[sblock=Domoris]

From your aerial viewpoint, you see three entrances -- the main double-doors on the south side of the building, plus two wooded gates -- one on the north side, one on the east side.

Both wooden gates lead into the area filled with the wolf-looking creatures, you count more than 10 of them.
[/sblock]

[sblock=Void]

You turn back to the south, and head around the building the other way, starting in a clock-wise movement.

You pass the main entrance again, walk around the watchtower portion, then reach the SW corner of the building and head up the west side.

No doors or entryways are seen on the west side, and you reach the NW corner unimpeded.

You turn towards the east, hugging the north side of the building, and about half-way through, come across another wooden gate, and hear more sniffing and howling coming from behind it.

[/sblock]
 

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