S@squ@tch's N1: Against the Cult of the Reptile God IC


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Initiative:

22 - Gideon: Grab Maul, Intimidate closest LizardMan, fails to demoralize due to not threatening anyone in melee yet.
18 - Alessin: Hit Lizardman #2 (no crit) for 5 hp of damage
18 - Ari: Move to F13 (M5 would be impossible, I am assuming that F13 is where you wanted to go, let me know if not the case) Miss
18 - LizardMan#1 - Draws axe, move to G3
18 - LizardMan#2 - Draws another Javelin, Move to K4
18 - LizardMan#3 - Move to H2, throw Javelin - Hit Innkeeper Daron. Daron falters.
18 - LizardMan#4 - Move to J2, throw Javelin - Hit Traveller @ N5. Traveller falls.
7 - Stonefist: Move to F4, Throw Shurikens, first one misses wide, second one hits (and crits) LizardMan#1 (9 hp damage)
2 - Krager: Get on top of the table, move to G7
1 - Travellers/Daron: Travellers scatter, Daron stands still - shocked.


Gideon is the first to act. Gideon springs to his feet in a Rage He is more upset that they startled him and made him spill his stew, than upset about the children. The massive barbarian hefts his maul and flexes his muscles at the lead lizardman, the effect is lost upon his reptilian mind.

The quick footed elf, Alessin, about to make a snide comment about the large warrior's foot odor, chokes back his words as the children burst through the doors of the inn. "What in the hells..." With the ensuing entrance and deadly attack of the lizard men, Alessin does not hesitate. He leaps to his feet, spilling his wine glass, as a dagger appears in his hand, seemingly from nowhere. He shouts to the nearby travellers, "Get to safety! Run!" as he hurls his dagger at the closest lizardman's head. The dagger sinks into the reptile's shoulder, narrowly missing the neck.

Ari jumps swiftly to his feet and draws his longbow while moving to get a clear shot. He then releases an arrow with a loud twang and shouts, Bloodthirsty beasts! You'll rue the day you sought to slay these innocent people! However, his arrow flies wide, impaling itself onto the wood trim above the doorway.

The first two lizardmen advance further into the tavern, the lead lizardman unclasps his mighty stone axe from his back, while the second draws another javelin.

The third and fourth lizardmen quickly unleash a hail of javelins into the room, both hitting their targets -- Innkeeper Daron and one of the travellers both get impaled by the crude wooden poles. Daron is staggered, while the other traveller drops to the floor, dying.

After the lizardmen move, a rush of revulsion hits your sinuses -- the stench is overpowering.

Two more of the reptiles appear in the doorway, malice in their eyes.

Surprised but unfazed by the children rushing in the door with pleas for help tumbling from their lips like stones down the mountain, Stonefist is shocked to the core by the sudden and brutal slaying of the young humans! The reptilian creatures invading the building must be dealt with and balance restored. They had taken life without regard, and so must pay in like measure. "Foul creatures, you shall pay for your crimes this day..." His first shuriken sails wide, but his second shuriken strikes true, rupturing one of the key arteries in the lizardman's torso, a greenish-red blood spray covers the wall beside him.

Stunned momentarily at the brutal slaying of the children, Krager's rage quickly spurs him into motion; allowing him to force his way through the panicking patrons of the tavern. Grabbing his axe, Krager watched as two more of the reptilian creatures followed their brethren into the tavern and began to spread out as the largest of the four hisses something out in their foul tongue.

~So the dragons have come to graze on the sheep...they will find that some meals fight back...~

Climbing atop of the oaken table, Krager ran down its length, sending plates and glasses to the floor in his passage, and screamed at the attackers.

Round2.jpg




Need 4 Fortitude Saves (poison) from each of you (Except the elves, Alessin needs to make one, and Ari doesn't need any).

Actions for Round 2?
 
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[sblock=Rolls]Fort save vs Poison = 25
Poison saves 2 (13), 3 (19), and 4 (13)
Attack roll = 11
Damage roll = 15[/sblock]

[sblock=Movement Notes]If I am reading the map right, I should be able to move to J5 and attack the lizardman at K4 this round. If I am reading it wrong, well here is hoping that the creature advances some and shortens my distance to him making attacking him easier.[/sblock]

Racing down the length of the table, Krager sees others moving to intercept the attackers. Leaping from the impromptu path the table provided, Krager closes in on the nearest lizardman, noticing that someone had already beaten him to first blood with it.
 


Stonefist, Male Dwarven Monk 2 (AC: 15, HP: 19/19)

"The inkeeper! By the gods, ye shall be destroyed foul ones!!" Stonefist shouts at the creatures while moving to attack the one that threw the javelin into Daron.

Round 2: 4 saves vs. poison (1d20+6=9, 1d20+6=26, 1d20+6=16, 1d20+6=24)
Option 1: If one of the enemies ends its turn within reach of Stonefist, he will do a flurry of punches (1d20+2=15, 1d6+3=4, 1d20+2=14, 1d6+3=6)
Option 2: If Stonfist needs to move to get to an opponent, then he can't flurry and just use the first above rolled attack but add +2 to the hit roll. He would move to H3 as the map currently stands in order to attack lizardman #3.

Edited after realizing I can't move and do a flurry of blows (its a full attack action).
 
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Ari moves to I-11 and launches another arrow, this time at lizardlike man 2.

Cold-blooded beasts! Ehlonna save you, for this is where your lives end! the robed elf shouts as he moves up behind Alessin and releases another arrow into the fray. He seems to find it difficult to maneuver into a tactically advantageous position.

Attack roll 18
Damage roll 6
 

Alessin Greenbond, 12/12 hp

Alessin nearly chokes on the foul stench of the lizard people. Gods, I thought that big fellow's feet were bad!

FORT Save (1d20+1=10)

Briefly, the elf considers trying to help the nearby traveller who has fallen to the lizardman's javelin. No, no time for that now. End the threat first, help the wounded after. Without a word, Alessin moves a bit closer to the lizardman already wounded by his thrown dagger. Pulling forth another slim blade, he hurls again, hoping his aim remains true.

OOC: Alessin moves 15' to J7, drawing another dagger as he moves (Move Action). Then, he throws the dagger at Lizardman #2 (Ranged Attack, Standard Action). If that lizardman has fallen, he will instead target another foe, whichever one appears to be the most hurt.

Ranged Attack, Thrown Dagger (1d20+5=7)
Damage Roll, probably unnecessary (1d4+1=4)
 

OOC: Since Alessin is in J7 and would be getting in the way of my shot, Ari will move to H9 instead, where I believe he has a clear shot to lizard 2.
 

Round 2

Initiative:

22 - Gideon: Fails Fort save – move to F3, attack Lizardman #1, HIT – 7 damage (-2 damage due to sicken)
18 - Alessin: Fails Fort save – Move to J7, Ranged attack on Lizardman #2 - MISS
18 - Ari: Moves to I-11, enters area of Stench, needs 4 Fort Saves - fails, Fires arrow at Lizardman #2 – HIT – 4 damage (-2 damage due to sicken)
18 - LizardMan#1 – Falls
18 - LizardMan#2 – Move to K5, throws Javelin at Alessin - MISS
18 - LizardMan#3 – Draws axe, move to G4.
18 - LizardMan#4 - Move to J4, throws Javelin at Alessin – HIT 4 damage
7 - Stonefist: Fails Fort save - Move to F4, Flurry of blows, both miss Lizardman #1
5 – Lizardman #5 – Moves to I2, throws Javelin at Alessin - MISS
5 – Lizardman #6 – Moves to J3, throws Javelin at Krager - MISS
2 - Krager: MAKES ALL Fort saves! Move to I5, attacks Lizardman #4, MISS
1 - Travellers/Daron: Travellers scatter, Daron attempts to move and falls to the floor

Players who are sickened (all except Krager): -2 to attack, damage, saves, skill checks for 10 rounds.


Summary:

Alessin: 4 damage


Ari's Fort saves:
1d20=6, 1d20=7, 1d20=1, 1d20=14


The stench from the lizards overpowers the small dining area. The effects are visible upon the faces of the rag-tag band of adventurers.

Gideon closes in on the lizardman closest to him, determined to take revenge for his spilled meal... and the murdered civilians
Nearly doubled over from the horrid smell, he shouts,"Pick on some one your own size will you". He swings his mighty maul in an overhead arc, connecting with the skull of the lizardman, crushing his skull and sending the contents spraying over the barrels to Gideon’s left. The lizard falls like a rock to the floor.

Alessin chokes on the foul stench of the lizard people. Gods, I thought that big fellow's feet were bad!

Briefly, the elf considers trying to help the nearby traveller who has fallen to the lizardman's javelin. No, no time for that now. End the threat first, help the wounded after. Without a word, Alessin moves a bit closer to the lizardman already wounded by his thrown dagger. Pulling forth another slim blade, he hurls again, hoping his aim remains true, but the blade sails wide and high, bouncing off of the wall behind the lizard and skittering across the floor.

Cold-blooded beasts! Ehlonna save you, for this is where your lives end! the robed elf shouts as he moves up behind Alessin and releases another arrow into the fray – the arrow flies true and catches the lizardman in the thigh, more of his greenish-red blood spatters onto the floor. The lizardman is struggling against his wounds – with an arrow in one thigh, and a dagger in a shoulder

Two of the original group of lizardmen hurl javelins at the elvish dagger thrower, the agile elf deftly dodges the first, but the second catches him in the upper arm. The lizardman who took down the Innkeeper unhitches his stone axe from his back and closes in on the Barbarian and monk.

"The Innkeeper! By the gods, ye shall be destroyed foul ones!!" Stonefist shouts at the creatures while moving to attack the one that threw the javelin into Daron. The monk sends a flurry of blows at the lizardman, but both are parried away, he seems to have been affected by the overpowering stench.

The two new lizardmen into the tavern quickly hurl javelins at the elf and the dwarf who lept off of the table. Both sail wide and slam into the back wall of the tavern, just inches above the heads of the frightened travelers who have gathered in the back of the room.

Racing down the length of the table, Krager sees others moving to intercept the attackers. Leaping from the impromptu path the table provided, Krager closes in on the nearest lizardman, noticing that someone had already beaten him to first blood with it. While his attack misses its mark, Krager feels no ill effects from the smell.

Actions for round 3?

Bad News: I need 2 more Fort saves vs. Poison for Krager


Round3.jpg
 

Gideon Novak - Human Mercenary

Gideon, Admiring the spray pattern of the beasts body fluids, Hmm its amazing how no two ever look the same. That looks like Uncle Morts Birthmark on his shoulder, turns his attention to the creature beside him (G4) and with a small giggle of glee, swings his mighty hammer at the foul beast.

Sickened Attack (1d20+6=13)
Sickened Damage (1d10+2=4)

If the beast falls this round he moves to H2, If it's still standing he moves to G3 for his next action.

]"Hmm these things are kind of jucie, but they sure do stink."
 
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