s@squ@tch
First Post
Round 4
Initiative:
22 - Gideon: 5’ Step to H4, Attack Lizardman #3 – HIT – 10 damage
18 - Ari: Casts Jet of Steam – hits Lizardmen #4, 5, and 6
18 - Alessin: 5’ step to K3, Attacks Lizardman #4 – HIT (crit confirmed) 6 damage – Lizardman #4 drops
18 - LizardMan#2 – Drinks potion
18 - LizardMan#3 – Attacks Stonefist with Axe, Claw, and Bite: Axe MISS, Claw and Bite HIT – 7 damage, drops after Stonefist attacks
18 - LizardMan#4 - Falls
7 - Stonefist: Pulls out quarterstaff, Attacks Lizardman #3 – HIT – 5 damage – Lizardman #3 drops
5 – Lizardman #5 – 5’ Step to J2, Attacks Alessin with 2 claws and a bite: All MISS
5 – Lizardman #6 – Attacks Alessin with Axe, Claw, and Bite: Axe HIT – 2 damage, Claw, Bite both MISS
2 - Krager: 5’ Step to J5, Attacks Lizardman #2, MISS
1 - Travellers/Daron: Travellers scatter, Daron attempts to move and falls to the floor
Players who are sickened (all except Krager): -2 to attack, damage, saves, skill checks for 10 rounds.
Sickened players – 8 rounds remaining
Summary:
Alessin: 6 damage
Krager: 5 damage
Stonefist: 7 damage
Gideon with a snort of disgust at the odor of the lizardmen steps to flank one of the beast, and swings Meat Pounder with a savage grunt, his mighty hammer connects once more, staggering the lizardman, with a sickening sound greenish-red blood splatters on the barbarian and the monk.
"I so love the sound of squishing enemy"
That seemed to work quite well last time. Let's see if I can do that again. Glad I learned this technique at the University of Magical Arts. Ari concentrates for a few moments, bringing to his mind the forms for the spell he just cast, making it freshly upon his thoughts once again. As he exits his meditative trance, he grins and completes the casting of a second spell blasting steaming hot water all over the lizardmen before him. More screams escape the lips of the superheated lizards.
As the lizards' claws fail to cause the tumbling elf any harm, Alessin cannot help but crack a small smile...despite the overwhelming feeling of nausea assailing his senses. Ha! Too slow, brutes!
Seeing his fellow elf blast several of the lizardfolk to good effect with a blast of steam, Alessin sees an opportunity. "You there! Mage! Keep that up!" He may be a tool of the mageocracy, but every tool has its uses. Once the jet of steam has been fired, Alessin steps in to slash at the nearest still-standing lizard from behind, connecting with a vicious blow that opens up large gashes in the lizards thick hide and severes the lizards spinal column. The lizard attempts to say something, his head turns halfway round, but his eyes roll back into his reptilian head and he slumps to the floor.
One of the steamed lizards near the door pulls out a small vial and drinks it, some of his burns disappear. The other lizard sets into the monk, his axe blow is parried away by the dwarf, but his claw and bite find their mark, opening up a wound on the monks shoulder and chest.
Damn my short arms and legs! Stonefist curses to himself. I need more reach to get inside this things guard and avoid its claws and fangs. he continues, the pain of the claw and bite very fresh in his mind. Reaching over his right shoulder, the dwarf pulls his hardwood quarterstaff loose from its binding on his back. Grasping one end with both hands, Stonefist swings it around his right side aiming to smack the beast upside its head! The staff connects with the lizards chin on the upstroke, a grisly sound of vertebrae snapping precedes the lizard crashing onto the floor. With a smile, the monk says, “Vengeance is mine!”
The remaining two lizardmen converge on Alessin, the first lizardman doesn’t even bother to draw his axe – choosing to set into the elf with savage fury. The lizard stumbles in his haste and his wild swings hit nothing but air. The other lizardman swings his axe in a high arc, catching the nimble elf on the downstroke, cracking a rib. His attempt to claw and bite are turned away.
While the primitive stone axe did not penetrate through his armor, pain lanced through Krager’s left shoulder from the force of the blow. Forcing the weapon back up into a defensive position, the dwarven priest attacked once more and felt another lance of pain shoot through him as he did so – his axe missed the lizard, and the momentum of the blow cracks one of the floor tiles with a loud CRUNCH.
Ayden: I had Krager move 5’ to J5 in order to attack Lizardman #2 because #4 was dropped by Alessin. If you wanted to move to another spot, let me know.
Actions for Round 5?
Initiative:
22 - Gideon: 5’ Step to H4, Attack Lizardman #3 – HIT – 10 damage
18 - Ari: Casts Jet of Steam – hits Lizardmen #4, 5, and 6
18 - Alessin: 5’ step to K3, Attacks Lizardman #4 – HIT (crit confirmed) 6 damage – Lizardman #4 drops
18 - LizardMan#2 – Drinks potion
18 - LizardMan#3 – Attacks Stonefist with Axe, Claw, and Bite: Axe MISS, Claw and Bite HIT – 7 damage, drops after Stonefist attacks
18 - LizardMan#4 - Falls
7 - Stonefist: Pulls out quarterstaff, Attacks Lizardman #3 – HIT – 5 damage – Lizardman #3 drops
5 – Lizardman #5 – 5’ Step to J2, Attacks Alessin with 2 claws and a bite: All MISS
5 – Lizardman #6 – Attacks Alessin with Axe, Claw, and Bite: Axe HIT – 2 damage, Claw, Bite both MISS
2 - Krager: 5’ Step to J5, Attacks Lizardman #2, MISS
1 - Travellers/Daron: Travellers scatter, Daron attempts to move and falls to the floor
Players who are sickened (all except Krager): -2 to attack, damage, saves, skill checks for 10 rounds.
Sickened players – 8 rounds remaining
Summary:
Alessin: 6 damage
Krager: 5 damage
Stonefist: 7 damage
Gideon with a snort of disgust at the odor of the lizardmen steps to flank one of the beast, and swings Meat Pounder with a savage grunt, his mighty hammer connects once more, staggering the lizardman, with a sickening sound greenish-red blood splatters on the barbarian and the monk.
"I so love the sound of squishing enemy"
That seemed to work quite well last time. Let's see if I can do that again. Glad I learned this technique at the University of Magical Arts. Ari concentrates for a few moments, bringing to his mind the forms for the spell he just cast, making it freshly upon his thoughts once again. As he exits his meditative trance, he grins and completes the casting of a second spell blasting steaming hot water all over the lizardmen before him. More screams escape the lips of the superheated lizards.
As the lizards' claws fail to cause the tumbling elf any harm, Alessin cannot help but crack a small smile...despite the overwhelming feeling of nausea assailing his senses. Ha! Too slow, brutes!
Seeing his fellow elf blast several of the lizardfolk to good effect with a blast of steam, Alessin sees an opportunity. "You there! Mage! Keep that up!" He may be a tool of the mageocracy, but every tool has its uses. Once the jet of steam has been fired, Alessin steps in to slash at the nearest still-standing lizard from behind, connecting with a vicious blow that opens up large gashes in the lizards thick hide and severes the lizards spinal column. The lizard attempts to say something, his head turns halfway round, but his eyes roll back into his reptilian head and he slumps to the floor.
One of the steamed lizards near the door pulls out a small vial and drinks it, some of his burns disappear. The other lizard sets into the monk, his axe blow is parried away by the dwarf, but his claw and bite find their mark, opening up a wound on the monks shoulder and chest.
Damn my short arms and legs! Stonefist curses to himself. I need more reach to get inside this things guard and avoid its claws and fangs. he continues, the pain of the claw and bite very fresh in his mind. Reaching over his right shoulder, the dwarf pulls his hardwood quarterstaff loose from its binding on his back. Grasping one end with both hands, Stonefist swings it around his right side aiming to smack the beast upside its head! The staff connects with the lizards chin on the upstroke, a grisly sound of vertebrae snapping precedes the lizard crashing onto the floor. With a smile, the monk says, “Vengeance is mine!”
The remaining two lizardmen converge on Alessin, the first lizardman doesn’t even bother to draw his axe – choosing to set into the elf with savage fury. The lizard stumbles in his haste and his wild swings hit nothing but air. The other lizardman swings his axe in a high arc, catching the nimble elf on the downstroke, cracking a rib. His attempt to claw and bite are turned away.
While the primitive stone axe did not penetrate through his armor, pain lanced through Krager’s left shoulder from the force of the blow. Forcing the weapon back up into a defensive position, the dwarven priest attacked once more and felt another lance of pain shoot through him as he did so – his axe missed the lizard, and the momentum of the blow cracks one of the floor tiles with a loud CRUNCH.
Ayden: I had Krager move 5’ to J5 in order to attack Lizardman #2 because #4 was dropped by Alessin. If you wanted to move to another spot, let me know.

Actions for Round 5?