Round 3
Initiative:
22 - Gideon: Attack Lizardman #3 – MISS, 5’ step to G3
18 - Alessin: Tumble check: FAIL BOTH, provokes 2 AoO, Attacks Lizardman #2 - MISS
18 - Ari: Moves to J7, casts Jet of Steam – hits Lizardmen #4, 5, and 6
18 - LizardMan#2 – AoO on Alessin – MISS, drops Javelin, Pulls out Stone Axe, Attacks Alessin with Axe - MISS
18 - LizardMan#3 – Attacks Stonefist with Axe, Claw, and Bite: ALL MISS
18 - LizardMan#4 - AoO on Alessin – MISS, drops Javelin, Pulls out Stone Axe, Attacks Krager with Axe – HIT (crit unconfirmed) 5 damage
7 - Stonefist: Attacks Lizardman #3 with Flurry of blows: Both attacks MISS
5 – Lizardman #5 – Throws Javelin at Gideon - MISS
5 – Lizardman #6 – Drops Javelin, pulls out Stone Axe, Attacks Alessin with Axe - MISS
2 - Krager: Last 2 Fort Saves – PASS! Attacks Lizardman #4 – MISS (even with flank bonus from Alessin!)
1 - Travellers/Daron: Travellers scatter, Daron attempts to move and falls to the floor
Players who are sickened (all except Krager): -2 to attack, damage, saves, skill checks for 10 rounds.
Sickened players – 9 rounds remaining
Summary:
Alessin: 4 damage
Krager: 5 damage
Gideon, Admiring the spray pattern of the beasts body fluids,
Hmm its amazing how no two ever look the same. That looks like Uncle Morts Birthmark on his shoulder, turns his attention to the creature beside him and with a small giggle of glee, swings his mighty hammer at the foul beast, which glances off the reptiles scaly hide.
Alessin grits his teeth as the lizardman's javelin pierces his arm, and tries not to retch from the awful stink of these creatures.
Focus, Alessin. Keep it together. Got to get behind these things. In a fluid motion, the elf draws forth his shortsword and begins to dart forward. As he nears the lizard people, he ducks into a roll, tumbling between two of the nasty brutes. His balance is not perfect, and he somewhat ackwardly executes a half spin/ half tumble. The two lizards he was trying to avoid react to his movement and both claw at the elf as he passes them. One claw glances off his boot, while the other is too slow and hits nothing but air. He then is able to correct himself and spring to his feet behind the nearest one, with his blade slashing at the foul humanoid, his balance not fully recovered, it sails wide and left.
Ari catches a glint in his eye as the lizard people pile into the room.
How perfect. I have them just where I want them. He moves up against the wall and then casts a spell that shoots a scorching hot jet of steam down a line of the lizard men. All three are severely burned by the superheated water, all three curse in draconic, steam evaporating from their hides.
Two of the lizardmen drop their javelins, pull their axes from their backs and turn around to attack the elf, who just tumbled (badly) behind them. Their concerted attacks are out of sync, however, and the nimble elf evades both axes.
The lizardman nearest the monk and barbarian attacks the dwarf with a flurry of his own – a swing of his axe, a claw, and a bite. The monk’s training helps him dodge all three attacks – the lizards bite just missing the dwarfs shoulder.
With the reek of the monsters nearly overpowering him, Stonefist closes his mouth and breaths hard through his nose in an effort to avoid spewing his stew all over the floor. Trying to avoid any attack the creature might make with it's axe, Stonefist snaps a low kick at the creatures leg before spinning and attempting a back-roundhouse kick aimed at the stinking things gut.
One of the last two lizardmen in the door throws a javelin at Gideon, it barely misses the barbarian, bouncing of his mighty hammer, while the other swings his axe in a downward chop at the elf (who is quite popular with the lizards) – his agility once more keeps him from harm.
Closing in on the reptile men, Krager's nose was suddenly filled with a stench that would have sickened a lesser man. However Hanseath's clergy drew their power from a source that forced weakness from their bodies on a daily basis, mainly through their daily ritual of including gutshaker with their prayers when possible, allowing him to focus on the source of the stench itself.
Closing in a step with the creature, Krager raised his axe once more and sought to find an opening in it's defenses, but his axe bounces off the tough lizard hide.
Actions for round 4?