S@squ@tch's N1: Against the Cult of the Reptile God IC

Alessin Greenbond, 8/12 hp, Sickened

Alessin grits his teeth as the lizardman's javelin pierces his arm, and tries not to retch from the awful stink of these creatures. Focus, Alessin. Keep it together. Got to get behind these things. In a fluid motion, the elf draws forth his shortsword and begins to dart forward. As he nears the lizard people, he ducks into a roll, tumbling between two of the nasty brutes. He then springs to his feet behind the nearest one, with his blade slashing at the foul humanoid.

OOC: Alessin moves 15' to K4 while drawing his shortsword, making 2 Tumble Checks to avoid Attacks of Opportunity from lizardman #2 and #4 (although unarmed, I assume they have natural attacks as well, unfortunately). Then, he attacks lizardman #2 with his Short Sword.

Tumble Check (Sickened), past Lizardman #2 (DC 15) (1d20+5=11) UH-OH!
Tumble Check (Sickened), past Lizardman #4 (DC 17) (1d20+5=15) DOUBLE UH-OH!!!
Attack roll (Sickened) vs. Lizardman #2, (if able :\) (1d20+4=13)
Damage Roll (Sickened) w/ Short Sword (if necessary) (1d6-1=5)
 

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Closing in on the reptile men, Krager's nose was suddenly filled with a stench that would have sickened a lesser man. However Hanseath's clergy drew their power from a source that forced weakness from their bodies on a daily basis, mainly through their daily ritual of including gutshaker with their prayers when possible, allowing him to focus on the source of the stench itself.

Closing in a step with the creature, Krager raised his axe once more and sought to find an opening in it's defenses.

[sblock=Saving throw Rolls] Poison saves (16, 20)[/sblock]
[sblock=Attack and Damage rolls] Attack (12) and Damage (4)[/sblock]
 

With the reek of the monsters nearly overpowering him, Stonefist closes his mouth and breaths hard through his nose in an effort to avoid spewing his stew all over the floor. Trying to avoid any attack the creature might make with it's axe, Stonefist snaps a low kick at the creatures leg before spinning and attempting a back-roundhouse kick aimed at the stinking things gut.

Round 2: Stonefist flurry of attacks at Lizardman #3. (1d20+2-2=12, 1d6+3-2=6, 1d20+2-2=14, 1d6+3-2=7)
Unless someone else takes down #3 first, then Stonefist would move forward to attack(with the first attack roll +2) the next foe in front of him, preferably the injured #4.
 

Ari catches a glint in his eye as the lizard people pile into the room. How perfect. I have them just where I want them. He moves up against the wall and then casts a spell that shoots a scorching hot jet of steam down a line of the lizard men.

Ari moves to J7 and casts jet of steam. The spell originates from the top-right corner of J7 and ends at the top-right corner of I2. This should strike lm 4, 6, and 5.

Jet of Steam fire damage: 6, Reflex DC 15 for half.
 

Round 3

Initiative:

22 - Gideon: Attack Lizardman #3 – MISS, 5’ step to G3
18 - Alessin: Tumble check: FAIL BOTH, provokes 2 AoO, Attacks Lizardman #2 - MISS
18 - Ari: Moves to J7, casts Jet of Steam – hits Lizardmen #4, 5, and 6
18 - LizardMan#2 – AoO on Alessin – MISS, drops Javelin, Pulls out Stone Axe, Attacks Alessin with Axe - MISS
18 - LizardMan#3 – Attacks Stonefist with Axe, Claw, and Bite: ALL MISS
18 - LizardMan#4 - AoO on Alessin – MISS, drops Javelin, Pulls out Stone Axe, Attacks Krager with Axe – HIT (crit unconfirmed) 5 damage
7 - Stonefist: Attacks Lizardman #3 with Flurry of blows: Both attacks MISS
5 – Lizardman #5 – Throws Javelin at Gideon - MISS
5 – Lizardman #6 – Drops Javelin, pulls out Stone Axe, Attacks Alessin with Axe - MISS
2 - Krager: Last 2 Fort Saves – PASS! Attacks Lizardman #4 – MISS (even with flank bonus from Alessin!)
1 - Travellers/Daron: Travellers scatter, Daron attempts to move and falls to the floor

Players who are sickened (all except Krager): -2 to attack, damage, saves, skill checks for 10 rounds.

Sickened players – 9 rounds remaining

Summary:

Alessin: 4 damage
Krager: 5 damage



Gideon, Admiring the spray pattern of the beasts body fluids, Hmm its amazing how no two ever look the same. That looks like Uncle Morts Birthmark on his shoulder, turns his attention to the creature beside him and with a small giggle of glee, swings his mighty hammer at the foul beast, which glances off the reptiles scaly hide.

Alessin grits his teeth as the lizardman's javelin pierces his arm, and tries not to retch from the awful stink of these creatures. Focus, Alessin. Keep it together. Got to get behind these things. In a fluid motion, the elf draws forth his shortsword and begins to dart forward. As he nears the lizard people, he ducks into a roll, tumbling between two of the nasty brutes. His balance is not perfect, and he somewhat ackwardly executes a half spin/ half tumble. The two lizards he was trying to avoid react to his movement and both claw at the elf as he passes them. One claw glances off his boot, while the other is too slow and hits nothing but air. He then is able to correct himself and spring to his feet behind the nearest one, with his blade slashing at the foul humanoid, his balance not fully recovered, it sails wide and left.

Ari catches a glint in his eye as the lizard people pile into the room. How perfect. I have them just where I want them. He moves up against the wall and then casts a spell that shoots a scorching hot jet of steam down a line of the lizard men. All three are severely burned by the superheated water, all three curse in draconic, steam evaporating from their hides.

Two of the lizardmen drop their javelins, pull their axes from their backs and turn around to attack the elf, who just tumbled (badly) behind them. Their concerted attacks are out of sync, however, and the nimble elf evades both axes.

The lizardman nearest the monk and barbarian attacks the dwarf with a flurry of his own – a swing of his axe, a claw, and a bite. The monk’s training helps him dodge all three attacks – the lizards bite just missing the dwarfs shoulder.

With the reek of the monsters nearly overpowering him, Stonefist closes his mouth and breaths hard through his nose in an effort to avoid spewing his stew all over the floor. Trying to avoid any attack the creature might make with it's axe, Stonefist snaps a low kick at the creatures leg before spinning and attempting a back-roundhouse kick aimed at the stinking things gut.

One of the last two lizardmen in the door throws a javelin at Gideon, it barely misses the barbarian, bouncing of his mighty hammer, while the other swings his axe in a downward chop at the elf (who is quite popular with the lizards) – his agility once more keeps him from harm.

Closing in on the reptile men, Krager's nose was suddenly filled with a stench that would have sickened a lesser man. However Hanseath's clergy drew their power from a source that forced weakness from their bodies on a daily basis, mainly through their daily ritual of including gutshaker with their prayers when possible, allowing him to focus on the source of the stench itself.

Closing in a step with the creature, Krager raised his axe once more and sought to find an opening in it's defenses, but his axe bounces off the tough lizard hide.

Actions for round 4?

Round4.jpg
 


That seemed to work quite well last time. Let's see if I can do that again. Glad I learned this technique at the University of Magical Arts. Ari concentrates for a few moments, bringing to his mind the forms for the spell he just cast, making it freshly upon his thoughts once again. As he exits his meditative trance, he grins and completes the casting of a second spell blasting steaming hot water all over the lizardmen before him.

I will use Alacritous Cogitation to instantly cast Jet of Steam again as a full round action. Same line as before since it seems the lizard dudes haven't moved and no allies are in the way.

jet of steam damage: 6 again. I'm on a roll! Reflex DC 15 for half.
 

Stonefist, Male Dwarven Monk 2 (AC: 15, HP: 19/19)

Damn my short arms and legs! Stonefist curses to himself. I need more reach to get inside this things guard and avoid its claws and fangs. he continues, remembering the touch of hot breath on his shoulder as the creature nearly bit him. Reaching over his right shoulder, the dwarf pulls his hardwood quarterstaff loose from its binding on his back. Grasping one end with both hands, Stonefist swings it around his right side aiming to smack the beast upside its head!

Rnd 4: Single staff attack vs. #3 (1d20+5-2=18, 1d6+3-2=5) Oops, I forgot to add the +2 to attack for flanking. That would make his attack roll a 20 total! Huzzah!
 
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Alessin Greenbond, 8/12 hp, Sickened

As the lizards' claws fail to cause the tumbling elf any harm, Alessin cannot help but crack a small smile...despite the overwhelming feeling of nausea assailing his senses. Ha! Too slow, brutes!

Seeing his fellow elf blast several of the lizardfolk to good effect with a blast of steam, Alessin sees an opportunity. "You there! Mage! Keep that up!" He may be a tool of the mageocracy, but every tool has its uses. Once the jet of steam has been fired, Alessin steps in to slash at the nearest still-standing lizard from behind.

OOC: Alessin will delay until after Ari casts his spell, then take a 5' step to K3 and attack Lizardlike Man #4 with his shortsword (flanking with Krager). However, if LM#4 falls as a result of Ari's spell, Alessin will stay where he is, and attack LM#2 instead.

Attack LM#4 (Sickened, Flanking) w/shortsword (1d20+6=26) NICE!
Possible Crit vs. LM#4 (1d20+6=19)
Damage Rolls vs. LM #4 (Sickened) Regular, Critical, Sneak Attack (1d6-1=2, 1d6-1=2, 1d6-2=2) Total of 6 Damage, if Crit is confirmed. Otherwise, 4 damage.
If these attacks are vs. LM #2 (no flanking), the results would be 24, 17, and 4 damage (assuming the critical is confirmed...otherwise, 2 damage).
 

Krager (Dwarven Priest 15/20hps)

While the primitive stone axe did not penetrate through his armor, pain lanced through Krager’s left shoulder from the force of the blow. Forcing the weapon back up into a defensive position, the dwarven priest attacked once more and felt another lance of pain shoot through him as he did so.

[sblock=Rolls]Attack roll (5), Damage (15). Seems I will be doing a great deal of damage to the floor around those pesky lizards. [/sblock]

[sblock=OOC]Looks like I should have kept my mouth shut. Even with the bonus, I will be the only one letting the team down this round...[/sblock]
 

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