S&SS Advanced Players Guide

Stone Dog said:
Tell me though Mr O'Duffy (and I am sorry that I am about to butcher the terminology for the health level rules), why is the DC for the resistance roll fixed? I didn't see a side bar with the option to flex it about a bit. It looks fine and speedy, but players do love to roll their damage dice. I was thinking 3d6+damage rating? That way it is still mostly around 10+Damage, but the chance of a really good hit or a bad one is still out there. What do you think?

Simplicity, really, but also dependability. The same way that, say, a character's AC is 10+mods as a default, rather than d20+mods or 3d6+mods. Makes things faster by not adding yet another roll in combat, and also provides a dependable, predictable base of effect. Which is something I like in rules systems.

Now, if you like more variable effects and results, then making the DC d20+damage bonus would be cool. Shame I didn't think to include a little sidebar about it.
 

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Yeah, I can see that. It is just that I can also see people wanting to roll their own damage. and I'd like to find some kind of medium in there.

Especially for my rogue player who takes tremendous amouts of joy in her sneak attacks.

D20 for damage base is okay, but I like the idea that it is balanced more around the 10 area and I'd like to see that come up more. Hence the 3d6. Also it favors the defenders which is something I am always interested in since I am a bit of a meatgrinder GM (through luck more than intent).
 


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