Patrick O'Duffy
First Post
Stone Dog said:Tell me though Mr O'Duffy (and I am sorry that I am about to butcher the terminology for the health level rules), why is the DC for the resistance roll fixed? I didn't see a side bar with the option to flex it about a bit. It looks fine and speedy, but players do love to roll their damage dice. I was thinking 3d6+damage rating? That way it is still mostly around 10+Damage, but the chance of a really good hit or a bad one is still out there. What do you think?
Simplicity, really, but also dependability. The same way that, say, a character's AC is 10+mods as a default, rather than d20+mods or 3d6+mods. Makes things faster by not adding yet another roll in combat, and also provides a dependable, predictable base of effect. Which is something I like in rules systems.
Now, if you like more variable effects and results, then making the DC d20+damage bonus would be cool. Shame I didn't think to include a little sidebar about it.