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S3: The Scythe of Seto (Bront Judging)[Completed]


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Healing Rasereit requires no move by white. The White bishop is adjacent to its queen, and if Razh moves to the edge of his square, the bishop can reach over and touch him, and heal him. The white cleric actually has 5 cure minor wounds spells, and can cast four of them on Razh, bringing him back to full. It is still White's turn then.

It's OK to assume Razh picked up the Minotaur's chain belt. Most of the dead oppponents and their equipment have dissapeared after they were killed. For whatever reason, some has remained. The minotaur's belt, and scattered pieces of bone and armor (from the skelletal pawns) & small chunks of rock(from the bishop/gargoyle) remain.

Razh's axe bypassed the gargoyle damage reduction, and his rolls are in the same link as the bishop's attack on him.
 


"Hold up there, buddy." Ogrin rummages through his pack and hands another flask to Razh. "Start by throwing this at him. Nothin' like a good barbecue."

Ogrin offers Razh an alchemists fire.
 

Sheathing his axe, Rasereit takes the flask with a wink at Ogrin. "Ho ho, what's this? A favor from the noblest o' knights! Shouldn't ye be the one receivin' a favor from me? No worries, Ah'll give ye a kiss when ye slay that skeleton for yer beauteous queen." He shakes the alchemist's fire delicately between two meaty fingers. "Pardon me if Ah don' wear it proudly as Ah charge into battle." Suddenly, without notice, he spins and lobs the thing at the minotaur.


Combat Notes: Depending on initiative, the minotaur's horns may be in Razh's gut before he throws the hot stuff. Regardless, Round 1: Toss the alchemist's fire, draw waraxe, 5' step forward (if Razh gets the initiative. This is to prevent the minotaur from charging since he'll be less than 10' away). Subsequent rounds: Full attacks.

Lobbing a hottie: (all modifiers included, Razh's AC is 23)
Ranged touch for throw: 1d20+9
Alchemist's fire dmg: 1d6 on a direct hit, plus 1d6 next round unless extinguished with a full-round action. (1 damage on an indirect hit. Razh will take damage if the minotaur is adjacent.)

Full Attack, -2 PAtk: (Razh's AC is 23)
Waraxe1: 1d20+8; 1d10+7
Waraxe2: 1d20+5; 1d10+7
Shield: 1d20+7; 1d10+3

[sblock=Crazy Math: ]Lobbing a hottie:
Attack Roll: BAB +6, DEX +3 = +9
Damage: from alchemist's fire description

Full Attack, Waraxe1:
Attack Roll: BAB +6, STR +4, Weapon Focus +1, Magic +1, TWF -2, Power Attack -2 = +8
Damage: STR +4, Magic +1, Power Attack+2 = 1d10+7

Full Attack, Waraxe2:
Attack Roll: BAB (2nd Atk) +1, STR +4, Weapon Focus +1, Magic +1, TWF -2, Power Attack -2 = +5
Damage: Same

Full Attack, Shield:
Attack Roll: BAB +6, STR +4, Magic +1, TWF -2, Power Attack -2 = +7
Damage: Half STR +2, Magic +1, no power attack (light weapon), spikes (1d8, up from 1d6), bashing (1d10, up from 1d8) = 1d10+3[/sblock]
 
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Sorry. I'm feeling pinched & having a hard time getting to this. Seriously, if anyone else wants to run this little combat, feel free. The minotaur is straight our of the SRD & it has no special combat plans. It will charge into combat & fight to the death. Razh should kill it quickly unless invisible castle gets other ideas. Otherwise, I'll get to it here before too long.

By the way, Black's next move will be to attack Ogrin with the skelletal pawn. Any defensive strategy for the halfling thug?
 

As Rasereit turns to lob the flask, he finds that the minotaur has already begun its charge. Caught completely unaware, Rasereit takes the minotaur's head full on in the stomach and is lifted several feet in the air. (Minotaur charge hits AC 27, 17 damage to Razh.)

Rasereit, wild dwarf that he is, laughs even as he coughs up blood. A crazed look in his eyes, he smashes the flask on the minotaur's head. The force of the hit causes the liquid flame to shoot upward and mostly miss the minotaur. In fact, Rasereit takes as much damage from the fire as the bull-man. Rasereit plants his feet in the minotaur's face and yanks himself free of its horns. He lands easily, and draws his waraxe. (AlchF atk hits AC 20, 1 damage to both Rasereit and the Minotaur.)

Round 2:

The minotaur, ignoring the large fire that has caught on its hairy mane (Alchemist's fire deals another 6 damage to Minotaur), brings its huge greataxe to bear on the smallish dwarf before it. The first swing, Rasereit barely manages to deflect with his shield, but the second has less strength behind it than the first.

Now it's the dwarf's turn. His first blow is well aimed and strikes true. (Hits AC 22, 12 damage to Minotaur) His next swing is weaker, and the minotaur merely swats aside his shield bash.

Round 3:

The hair on its head consumed by the fire, the minotaur can now focus entirely on its short adversary. Again it swings twice, and again Rasereit dodges and deflects the heavy blows.

Rasereit fares better, hitting with his waraxe and spiked shield. (Waraxe hits AC 26, shield hits AC 15, 8+5=13 damage to Minotaur) The minotaur's body now bares more than a few awful looking holes and gashes; it won't last another barrage from Rasereit.

Round 4:

The minotaur again swipes at Rasereit, and Rasereit again deflects the attack. The dwarf is growing in confidence, and prepares to finish off the beast. But suddenly, as if it knew its mortality was at hand, the giant bull-man lifts its greataxe high in the air and slams it down with all the strength left in its formidable body. Rasereit barely manages to avoid losing his left arm when he partially jumps out of the way. A great spout of blood spurts from his shoulder where his armor is weak. (Greataxe hits AC 24, 21 damage to Rasereit)

Unable now to even lift his left arm, Rasereit cackles insanely and charges the minotaur, his waraxe flying left and right. His flurry of attacks cuts dozens of new gashes in the monstrous creature, and it falls over, vanquished. Rasereit, not quite finished, swings his limp left arm up and over his head to smash in the minotaur's. With a disgusting crunchy squish, the minotaur's head is gone.

Almost immediately, the corpse fades away from view, and all of the blood and hair disappear from Rasereit's clothes. Only his own blood remains, and he sits down at the edge of his square, leaning up against the invisible wall, breathing heavily. "Bah, that wasn't s'bad. But Ah could use a bit o' that healin' magic now," he pants with a tired smile.

Rasereit's HP: 34/72
 


"Maledicte! You are a hero, my friend - and stronger than the ox, there. Here, let the Shining One's benison restore you."

[sblock=OOC]Scythe of Seto: CModW on Rasz (2d8+3=15)

If he has time, Eusebius will cast CModW a second time.

Scythe of Seto: 2nd CModW on Rasz (2d8 3=6) :( What a waste!

Let me know if there's time for more healing.[/sblock][sblock=Spells prepared]
Code:
[size=1]Prepared spells:
Level 0:        Resistance x4
Level 1:        Bless x2
                Shield of Faith
                Protection From Evil (Good domain spell)
Level 2:        [S]Bull’s Strength[/S]
                [S]Spiritual Weapon[/S] (converted to Cure Moderate Wounds)
                Aid (Good domain spell)[/size]
[/sblock]
 

Rasereit laughs aloud as Eusebius' healing flows through his arm, closing the wound. Wiping a few tears from his eyes, he says, "Stronger'n an ox, Ah'd say, if ye'll grant that bulls an' oxen are 'bout the same."

Rasereit reaches into his belt pouch and pulls out a cure potion (CModW). "No offense, Father, but Ah need a bit more." He pops the cork and gulps the contents. Rasereit shivers as the last of his wounds close up; only a long cut on his face remains. (15 damage healed)

Turning to Ogrin he puts on an apologetic smile, "Sorry, me brave knight, but Ah lost your favor. Seems it got smashed on a giant bull-man's 'ead. These things happen, ye know? But Ah've got this li'l knight right here t'replace it. Ah'll think o' ye always when Ah gaze upon it. Oi, look sharp, ye might be able to win me another." He points at the advancing black pawn.

Rasereit's HP: 70/72
 

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