• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

S3: The Scythe of Seto (Bront Judging)[Completed]

"Hmm. I have another idea, Rasereit. You can move forward to threaten the king while still being in the way of the scorpion. The king can only escape you by moving into the square threatened by the pawn. I'm curious to see what 'tall, dark and ugly' is capable of."
 

log in or register to remove this ad

"Why... ye're right, Beams. That's check mate, righ'? Good thing ye're the king! Let's see how Jareth's game works when the king has no options."

OOC: Wow, I can't believe I missed that. (Actually, yes, I can...) Rasereit moves forward 2, to the square SE of the black king. With Razh protected by Ogrin, the king has nowhere to run and nobody to fight for him!
 

The recharged dwarf moves forward into what would be a game-winning position in a normal chess game. The remaining viking warriors are very impressed with this strategy, and applaud enthusiasticly. Once again, Rasereit comes face to face with his nemisis.

He is sure, now, that it is Beamer's face he can see within the blackness of the King's head. And it is a worried face at that, he decides.

The black king does advance, as expected, though, putting himself in range of the pawn. The Albino viking is beside himself with this turn of events. Clearly, there is nothing in the world he would rather do than attack the black king, despite the odds being set against him.

As the battle starts, the young viking braces himself with spear. Sure enough, the King is the first to act. He leaps forward, pulling what seems to be an endless chain from inside his robes. The chain swirls, smacking the pawn across the back. Ignoring the pain, the warrior lunges, digging his spearpoint into the Black King's thigh. Drops of black blood drip to the white marble floor.

The Black king then finishes him off. It's chain whipping about, it smacks the warrior twice more in rapid succession. It's not even clear hwo many chains it weilds. The viking falls, a last defiant cry on his lips.

The other vikings bow their heads.
 

Attachments

  • chess.JPG
    chess.JPG
    77 KB · Views: 119


Another pawn down. Ah well, if it bleeds, it can be killed.

"Let's move our unicorn friend a step to the left and prepare for a charge if the king dares step in its way. I can deal with miss Chain."

Ogrin brings out a few bottles of healing potions and swallow the content of a blue one. It appears to be highly effective and his wounds heal almost completely. A visible shiver goes down his spine. "Oh yeah, that's the good stuff, baby..."

[SBLOCK=Rolls & Tactics]Healed 16 points

Tactics: Ogrin Brings up sword and shield and moves to the northwest corner of his square. When action starts, he'll be just a five-foot step away from his feint+attack routine, unless she pulls back to the edge of her square. If she does, Ogrin will start with a tumble to close without provoking AoO, then slash. Next round will be feint+slash. If the feints appear to be successful, Ogrin will continue on that track, if not, I'll have to reconsider.[/SBLOCK]
 

"Good idea, Ogrin. Say, I have this bag of animals. You can pull one out before I make the move and it could help you fight the queen. What do you say? If you won't do it for yourself, do it for me in case the ugly chain wench gets a lucky and I'm left next on the chopping block."
Beamer holds out his Tan Bag of Tricks across the divide between their squares.

After Ogrin responds and makes any preparations to face the queen, Beamer directs the unicorn to move one square to the left.
 

Razh's eyes narrow as he watches Ogrin's potion work so well. "Oh sure," he grumbles, "His potions work wonders. Ach, that li'l potion peddlin' pissant, vendin' pond scum in place o' potions, Ah swear by the Dog's fleas, Ah'll 'ave his cheatin' hide..."

Catching Ogrin's eye, Rasereit says with a wicked grin, "Oi, mate. Win me a queen an' Ah'll win ye a king."
 

Ogrin is highly sceptical to the bag, but acepts it anyway. "What kind of creature do you have in there? A rabbit? Anything with teeth should've bitten its way through, surely..." He reaches down into the bag, grabbing hold of something cone shaped. It resists a little, so Ogrin has to give it a good yank, and out of the bag comes... a huge, grey monster with one big horn set in its nose. Ogrin lets out a yell of surprise and looks at it wide-eyed. "What's this? A unicorn's ugly cousin?"

OOC: Revised tactics. The Rhino goes first with a charge from the far end of the square. Then, similar tactics as given before, ie feint/attack etc.

Rhino statistics
 

9:27 am - Jareth's Temple.

The black queen, who had been whirling her chains and eyeing Ogrin avericiously, is also taken aback by the appearence of the rhino. It is a huge animal, dwarfing Ogrin by no small amount.

The Queen frowns and looks back at her king, shaking her head. Two minutes pass as Black seems to reassess. Then the king motions to his remaining bishop, the one mauled by the centaur earlier. It drags itself over one square, to threaten the White King from another angle.

OK - you're making me keep track of time here. Let's say the Rhino was summoned at 9:25. It lasts 10 minutes.
 

"Oh, good choice, Ogrin," Beamer says with a smile. Knowing time is now important, Beamer quickly makes his next move. "Fair unicorn, protect me. Move forward 4 squares to block the bishop and threaten the king."

OOC:
I can't look up the unicorn stats at work to give battle tactics. I think I recall some bonuses on a charge, so starting with a charge is probably a good idea. Also, remember it has a permanent magic circle against evil, I think.
 

Into the Woods

Remove ads

Top