fusangite said:
I read the thread title too literally and expected to be told about exciting Axiomatic Ice Bison.
Axiomatic Ice Bison
Large Elemental (Cold, Lawful)
Hit Dice: 5d8+15 (37 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 16 (–1 size, +7 natural), touch 9, flat-footed 16
Base Attack/Grapple: +3/+13
Attack: Gore +8 melee (1d8+9, plus 1d4 cold)
Full Attack: Gore +8 melee (1d8+9, plus 1d4 cold)
Space/Reach: 10 ft./5 ft.
Special Attacks: Stampede, Smite Chaos, Chill
Special Qualities: Elemental Traits, Low-light Vision, Scent, 60' Darkvision, Fire Resistance 5, Electricity Resistance 5, Sonic Resistance 5, SR 10, Linked Minds, Icewalking
Saves: Fort +7, Ref +4, Will +1
Abilities: Str 22, Dex 10, Con 16, Int 3, Wis 11, Cha 4
Skills: Listen +7, Spot +5
Feats: Alertness, Endurance
Environment: Lawful-aligned planes, the colder the better.
Organization: Solitary or herd (6–30)
Challenge Rating: 4
Alignment: Always Lawful (Any)
Advancement: 6–7 HD (Large)
Level Adjustment: —
These extraplanar herd animals can be aggressive when protecting young and during the mating season, but they generally prefer flight to fighting. Due to their linked minds, a herd of axiomatic ice bison can be particularly dangerous when riled.
An axiomatic ice bison stands more than 6 feet tall at the shoulder and is 9 to 12 feet long. It weighs 1,800 to 2,400 pounds. They appear to be idealized scuptures of real bison, perfectly formed from shining, luminous ice. The axiomatic ice bison’s statistics can be used for almost any large, lawful, frosty herd animal.
Axiomatic ice bison are also terribly exciting. They're known for traveling in all the right social circles and often host well-organized, chilly parties that last long into the night.
Combat
Stampede (Ex): A frightened herd of bison flees as a group in a random direction (but always away from the perceived source of danger). They literally run over anything of Large size or smaller that gets in their way, dealing 1d12 points of damage for each five bison in the herd (Reflex DC 18 half ). The save DC is Strength-based. Due to their linked minds and higher intelligence, a herd of axiomatic ice bison may also opt to use this tactic offensively.
Smite Chaos (Su): Once per day, an axiomatic ice bison can make a normal attack deal extra damage equal to its HD (in this case, +5) against a chaotic opponent.
Chill (Ex): An axiomatic ice bison adds 1d4 cold damage to any of its natural attacks. This is already factored into the stat block, above.
Linked Minds (Su): Axiomatic ice bison within 300' of eachother are in constant communication. If one is aware of a particular danger, they all are. If one is not flat-footed, none of them are. No axiomatic ice bison is considered flanked unless they all are.
Icewalking (Ex): This ability functions like the
Spider Climb spell, but functions on all icy surfaces. Within the Elemental Plane of Cold, axiomatic ice bison may move normally.
Cold Subtype (Ex): Axiomatic ice bison are immune to cold, and takes 50% more damage from fire that successfully overcomes their native fire resistance.