Yaarel
🇮🇱 🇺🇦 He-Mage
"Charisma" is both a venerable D&D-ism and a great word for emotional intelligence and social skills generally, as well as having a 4e tradition of including the Will save and earlier representing a willful personality.Some of the other games I play have INT (intelligence) and Will, but have charisma as not being ability score at all.
Instead, it's an advantage which is a separately purchased ability (as is being attractive and such).
It's intriguing to see how many changes people support for D&D which are shades of game systems that people claim to have lesser interest in playing than something with "D&D" on the front of the book.
Making D&D mechanics work better and more elegantly is an important ongoing tradition in D&D. As we look at 1e products, we can see its disparate ad-hoc mechanics evolving. The shift from 2e to 3e was largely to systematize the earlier mechanics, to streamline them for consolidation, elegance, and coherence.
4e surprised the player base. 5e tries to ask permission from the player base but still retains the gaming system insights from 4e.
The D&D tradition continues to evolve.
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