LuisCarlos17f
Legend
Sometimes I thought about how to create an universal d20 for all genres and the most of 3PPs wanted to used, and easy to adapt other systems. After a idea storm I have chosen to add two new abilities scores: acuity and spirit.
- Acuity(Acu) would be perception and astuteness, very important in stories where the PCs have to investigate misteries to discover the truth. It is a creativity and fast mind, for example to improvise an excuse. With Wisdom you can notice what is the right or wrong choose but with astuteness you are better in social manipulations. Acuity would be very useful for investigators characters, not only to discover the clues but to interpret the signals correctly.
- Spirit(Spi) would be karma/luck/fate/faith-piety/divine grace-blessing and courage (this is important in horror games). With Wisdom the PCs make self-control to stop himself before a wrong or risky action, and courage it self-control check to dare to take a step, for example to attack the undead. Wisdom would be more linked with the good sense, serenity, sanity and within peace.
I have thought about Dex divided into Agility (fast reactions, for example to dodge enemies, steal the ball for a sport game) and Technique (precision, and pre-learnt actions as disarm traps, crafting, playing music, dance, maneuvers of martial arts, ranged attacks). But I am afraid most of players would say it's an unnecessary complication. Then I thought about sub-atributes, what would work as cumulative bonus feats. Some could add other traits, for example body-mass (this would work as "size" in the Call of Chulthu).
I know other players would rather a lower level of abilities, but I would like to can add to allow more flexibility for the adaptations with other systems.
- Acuity(Acu) would be perception and astuteness, very important in stories where the PCs have to investigate misteries to discover the truth. It is a creativity and fast mind, for example to improvise an excuse. With Wisdom you can notice what is the right or wrong choose but with astuteness you are better in social manipulations. Acuity would be very useful for investigators characters, not only to discover the clues but to interpret the signals correctly.
- Spirit(Spi) would be karma/luck/fate/faith-piety/divine grace-blessing and courage (this is important in horror games). With Wisdom the PCs make self-control to stop himself before a wrong or risky action, and courage it self-control check to dare to take a step, for example to attack the undead. Wisdom would be more linked with the good sense, serenity, sanity and within peace.
I have thought about Dex divided into Agility (fast reactions, for example to dodge enemies, steal the ball for a sport game) and Technique (precision, and pre-learnt actions as disarm traps, crafting, playing music, dance, maneuvers of martial arts, ranged attacks). But I am afraid most of players would say it's an unnecessary complication. Then I thought about sub-atributes, what would work as cumulative bonus feats. Some could add other traits, for example body-mass (this would work as "size" in the Call of Chulthu).
I know other players would rather a lower level of abilities, but I would like to can add to allow more flexibility for the adaptations with other systems.
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