Oni
First Post
I ticked a couple options in the poll, but the more I got to thinking about it and in the end, to me it has less to do with specific mechanics and more to do with the presentation and content of the game. Mechanics are only important in that they shouldn't intrude upon the presentation and content with systems that run counter to those things. I'm sure that many of you would disagree with me, but Dungeons & Dragons is more a feel/genre/type of game than a rules set. I'm sure there are plenty of people that have undertaken playing "D&D" with all manner of other systems.
For myself personally I'd just assume use an effects based system like M&M or BESM as an actual iteration of D&D for that style of fantasy setting (though I have grown far more fond of the tactical aspect of 4e than I thought I would, that aspect makes it sort of a unique and thus harder to replace option among the editions).
For myself personally I'd just assume use an effects based system like M&M or BESM as an actual iteration of D&D for that style of fantasy setting (though I have grown far more fond of the tactical aspect of 4e than I thought I would, that aspect makes it sort of a unique and thus harder to replace option among the editions).