Sacred Cows of D&D that make it so.

As far as what I would consider to be core D&D sacred cows (this is not to say that if you change one or two you're not playing D&D):

Vancian Magic- for all its shortcomings, it's very good for a game because of the tactical nature of it. Even the sorcerer, being spontaneous, is a very well done adaptation into the Vancian framework. It also makes new spell creation easy. I especially like it with a bunch of spells from other sources (for wizards, at least). Imagine if each spell was unique to a group of casters or a single caster- now its magic again, because its no longer standardized.

Classes which are at least partially archetypal (as opposed to d20 Modern, in which the classes don't specify much at all).

Hit points and armor class- again, despite their failings to wargamers, these are great simplifying abstractions, and are more powerful as such the less "conditions" you have- for instance, if there was no such thing as "prone" an attack on a high level fighter could be described as a trip, putting him at a disadvantage in the fight.

Fighters, rogues (or thieves, the name is unimportant), wizards, and clerics

Elves, dwarves, halflings (I wish I could include gnomes, but they're not as universal, and these infernal 3e halflings that act like kender have made them obsolete- bring back hobbit halflings and let gnomes be the silly ones).

Orcs, goblins, kobolds, skeletons, and, uh... dragons

Longswords do a d8 damage (feel free to include other iconic examples)

Saving throws (the concept, which falls outside the parameters of AC)

Levels with an exponential power curve, especially for spellcasters, but for others as well with the accumulation of better magic items while abilities improve at the same time

Magic missile, charm person, fireball, wish

Gold pieces, silver pieces, copper pieces

Weapons and armor +x, scrolls, wands

Elven chain, dwarven plate

The Greyhawk "named" items, ie Bigby spells, Vecna's hand, etc

The last two aren't mechanics but...

Dungeons

Taverns
 

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The reference is to a series of novel by Jack Vance from which Gygax has said he got the system.

If I'm not mistaken it's called "Tales of a Dying Earth" Don't quote me on that though
 




Druids restricted to scimitars.

(Why is that exactly? I don't remember ancient Celts running around with those blades>)
 

Daiymo said:
Druids restricted to scimitars.

(Why is that exactly? I don't remember ancient Celts running around with those blades>)
Because back in the day, the scimitar represented all sorts of curved blades, including sickles. Since then, it's just been grandfathered in.
 


Fire and forget spells (after all, Vancian isn't necassarily as such).
Flashy, explosive magic.
Varied undead.
AC
Massive amounts of HP.

Demiurge out.
 
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