Credible Threat was exactly the rule that I expected and dreaded to see, from a DM perspective. This means the ability is defined by the characters current level.
Removing the context of bunnies, and lets say the party used intimidate to get a bloodied foe to surrender, and then force that foe to escort them through the bad guys lair. If given the opportunity this surrendered murderous villain will do anything and everything in his power to ensure the untimely demise of the PC's aside from needlessly ending his own life.
So at what point does he become no longer a credible threat, is it once he is in chains when his directions could lead them into an inescapable battle or a deadly trap, or is it when the PC's level up does a power that would have worked five minutes before no longer work because a level difference is now too great?
The "bunny" example was just to get (and did so successfully) responses. I thank you for the directions, I must have missed that in the DMG, I guess I am a bit hesitant to have to make rulings defined by the character's current intangibles such as level.
Removing the context of bunnies, and lets say the party used intimidate to get a bloodied foe to surrender, and then force that foe to escort them through the bad guys lair. If given the opportunity this surrendered murderous villain will do anything and everything in his power to ensure the untimely demise of the PC's aside from needlessly ending his own life.
So at what point does he become no longer a credible threat, is it once he is in chains when his directions could lead them into an inescapable battle or a deadly trap, or is it when the PC's level up does a power that would have worked five minutes before no longer work because a level difference is now too great?
The "bunny" example was just to get (and did so successfully) responses. I thank you for the directions, I must have missed that in the DMG, I guess I am a bit hesitant to have to make rulings defined by the character's current intangibles such as level.