(Saga Edition): Star Wars Classics

I only have the Saga core book. Anyone feel like taking a second and seeing if there's any good talents or feats for non-Jedi force sensitives?
 

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I only have the Saga core book. Anyone feel like taking a second and seeing if there's any good talents or feats for non-Jedi force sensitives?

Since there are force talents in just about every book (though a lot of them are specific to one tradition or another, and I'm not sure how much leeway possum will give you there), I'm wondering if it might be more useful to grab the SagaForge Excel sheet from the WotC boards and look at the descriptions there.
 

JATM has the following talents

Alter: Illusion, Illusion Bond, Influence Savant, Link, Masquerade, Suppress Force

Control: Channel Energy and Force Harmony

A Guardian Spirit tree to replicate having a Force ghost looking over your back.

Oh, here's a real good one. Force Perception and Motion of the Future acts as a very good danger sense if you take the Farseeing Force power.
 


Right now I'm building my PC to be very Sense oriented, Force-wise. I want to avoid TK hijinks and other obvious manifestations, because that seems out of place in an Empire/Rebellion setting.

So I have Force Perception, and yes, Farseeing too. :) And Visions, if that makes a difference.

My goal is to make a character who's hard to understand sometimes, because she sees what is, instead of what seems to be. So she often winds up seeing or perceiving things that make no sense compared to other perceptions.
 

My goal is to make a character who's hard to understand sometimes, because she sees what is, instead of what seems to be. So she often winds up seeing or perceiving things that make no sense compared to other perceptions.
I believe the technical term for a person like this is "wacko". ;)
 

So any clue what the Gearhead and Scavenger feats do?

Gearhead - Make Mechanics and Use Computer checks faster than usual once per encounter
Scavenger - Make a Perception check to retrieve 30 x your result's worth in raw materials from a vehicle or object for use in building an object with the build object application of Mechanics
 

Right now I'm building my PC to be very Sense oriented, Force-wise. I want to avoid TK hijinks and other obvious manifestations, because that seems out of place in an Empire/Rebellion setting.

So I have Force Perception, and yes, Farseeing too. :) And Visions, if that makes a difference.

My goal is to make a character who's hard to understand sometimes, because she sees what is, instead of what seems to be. So she often winds up seeing or perceiving things that make no sense compared to other perceptions.

Other stuff that might be useful along those lines...

Sense talents

Feel the Force Spend a Force Point as a standard to ignore all concealment for 1 minute TFU 88
Psychometry When you use Farseeing you can choose to target an object you hold and look into its past up to 5 years per level CW 53
Heightened Awareness You can spend a Force point to add your Charisma bonus to your Perception check CW 53
Shift Sense You can spend a Force Point to gain low-light vision for 1 minute or until the end of the encounter, whichever is longer CW 53
 

Gearhead - Make Mechanics and Use Computer checks faster than usual once per encounter
Scavenger - Make a Perception check to retrieve 30 x your result's worth in raw materials from a vehicle or object for use in building an object with the build object application of Mechanics
Thanks drothgery. Might I ask what the Hasty Modification and Signature Device feats from Scum and Villainy do if it's not too much trouble?
 

Thanks drothgery. Might I ask what the Hasty Modification and Signature Device feats from Scum and Villainy do if it's not too much trouble?

(both have a pre-req of tech specialist)
Hasty Modifications - Swap one trait for another trait
Signature Device - Install two traits
 

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