(Saga Edition): Star Wars Classics

Yeah, I agree with Shalimar. It shouldn't be too hard to make essentially a Q7 with heroic class from the scratch.
 

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Replica droids are probably among the easiest droids to build a PC from, becuase they're statted a species rather than a droid model.
Really? That's so strange.
Your better off just designing a custom droid than playing a droid that has non-heroic levels as that is going to make you incredibly fragile, and very easy to hit since non-heroic levels don't add to your defenses, not to mention you'd be losing out on a few talents and feats
Oh I agree. It'd just be nice to know how the Q7 is stated out so that the made up version bears some resemblance to the official version; their ability scores, their skills spread, their selected feats, their stock systems and accessories, etc.
 

Oh I agree. It'd just be nice to know how the Q7 is stated out so that the made up version bears some resemblance to the official version; their ability scores, their skills spread, their selected feats, their stock systems and accessories, etc.

Well, if no-one else is around and has the book at hands I'll post you the stats in 6-8 hours.
 

Q7 Series Astromech Droid
Small Droid (2nd Degree) non-heroic 2
Int +3; Senses darkvision; Perception +7
Languages Basic, Binary, 2 unassigned

Defenses Ref 14 (flat-footed 11), Fort 7, Will 10
hp 5; threshold 7
Immune droid traits

Speed 6 squares (hovering)
Melee electroshock probe -1 (1d8 ion)
Fighting Space 1 square; Reach 1 square
Base Attack +1; Grp -1

Abilities Str 7, Dex 16, Con -, Int 15, Wi 10, Cha 7
Feats Skill Focus (Mechanics), Skill Focus (Use Computers), Skill Training (Perception), Weapon Proficiency (Simple
Skills Mechanics +13, Perception +7, Pilot +9, Stealth +7, Use Computer +13
Systems hovering locomotion, heuristic processor, 2 tool appendages, diagnostics package, improved sensor package, darkvision
Possesions astrogation buffer (storage device, 10 memory units), electroshock probe, electric arc welder, holorecorder, holoprojector
Availibility Licensed; Cost 6,500
 

Thank you so very much Shalimar! Alright, I've started stating out an old Q7 astromech as a Scoundrel that dates back to the Clone Wars. Please bare with me; I'm still rather new to the Saga rules.

BTW, do droids get force points now?

[sblock=Work in Progress]This is still messy and incomplete so don't bother double checking anything yet; these are just my build notes.


Q7 Series Astromech Droid
Small Droid (2nd Degree) scoundrel 4/Independent Droid 3
Force +9
Init +11; Senses low-light vision, darkvision; Perception +10
Languages Basic, Binary, ?, ?, ?, ?, ?, ?, ?
––––––––––––––––––––––––––
Defenses Ref 23 (flat-footed 20), Fort 17, Will 21
hp 18+3d6+3d12; Threshold 17
Immune droid traits, restraining bolts
––––––––––––––––––––––––––
Speed 6 squares (hovering)
Melee fussion cutter +6 (2d6 energy)
Fighting Space 1 square; Reach 1 square
Base Atk +5; Grp +3
––––––––––––––––––––––––––
Abilities Str 12, Dex 16, Con –, Int 24, Wis 10, Cha 8
Feats Skill Focus (Mechanics), Skill Focus (Use Computers), Weapon Proficiency (simple weapons), Point Blank Shot, Weapon Proficiency (pistols)

Gearhead, Tech Specialist, ?


Talents Gimmick, Master Slicer, ?, ?
Skills Gather Information +7, Knowledge (Bureaucracy) +15, Knowledge (Galactic lore) +15, Knowledge (Physical sciences) +15, Knowledge (Technology) +15, Initiative +11, Mechanics +20 [+22 to diagnose problems], Perception +10, Pilot +11, Stealth +16, Use Computer +20


Weight allowance = 27 kg.

Heuristic processor
hand appendage
tool appendage + electroshock probe
– wheeled locomotion = -160 credits
––––––––––––––––––––––––––
jet pack* = 300 credits – 30 kg
diagnostics package* = 250 credits – 4 kg
improved sensor package* = 200 credits – 2.5 kg
tool appendage + fire extinguisher* = 70 credits – 5 kg
tool appendage + electric arc welder* = 20 credits – 2 kg
tool appendage + circular saw* = 20 credits – 2 kg
tool appendage* = 20 credits– 2 kg
tool appendage* = 20 credits – 2 kg
glow rod* = 10 credits – 1 kg
vocabulator* = 50 credits – 0.5 kg
astrogation buffer* (storage device, 4 memory units) = 40 – 0.4 kg
––––––––––––––––––––––––––
hovering locomotion = 7,200 credits
superior tech enhancement (intelligence) = 4,000 credits
2 reprogrammed feats = 200 credits
darkvision = 150 credits – 1.5 kg
5 kg compartment space = 250 credits
locked access = 50 credits
internal comlink = 250 credits – 0.1 kg
holorecorder = 100 credits – 0.1 kg
holoprojector = 1,000 credits – 0.5 kg
toolkit (electroshock probe / electric arc welder / fusion cutter / ) = 250 credits – 1 kg
astrogation buffer (storage device, 6 memory units) = 60 – 0.6 kg
liquid cable dispenser (15 meters) = 10 credits - 0.2 kg
––––––––––––––––––––––––––
security kit enhancement = 750 credits – 1 kg
datapad = 1,000 credits – 0.5 kg






Systems hovering locomotion, heuristic processor, 2 tool appendages, diagnostics package, improved sensor package, darkvision
Possesions astrogation buffer (storage device, 10 memory units), electroshock probe, electric arc welder, holorecorder, holoprojector
Availibility Licensed; Cost 6,500[/sblock]
 
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Yes, droids do get force points which makes Yuzhan Vong not getting force points rather pecular given that they are a critical character resource used to stave off death and are intended to show luck.

Just as a note, that cost is going to be innacurate. You'll have to calculate your cost by hand, and then add in the price of a Heroic level on top of that. Once you have that, then you can start spending money for upgrades and possessions since you don't start off with any by default.
 
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My understanding is that, with a custom built droid, one doesn't have to pay for heroic levels since they don't start with any nonheroic class levels. From what I can tell all 1st level custom droids are assumed to start with a heroic class level, heuristic processor and two arm appendages all for "free"; they can then spend 1,000 credits for their additional systems and accessories.

Since we're starting at 7th level though, then I'd simply add 6 additional heroic levels and add the starting 14,000 credits to the initial 1,000 starting credits for a total of 15,000 credits worth of systems, accessories and possessions. Am I mistaken?

Edit: Are there any obscure feats that are particularly appropriate for a droid or a tech/computer oriented character in any of the books?
 
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Yes and No (hows that for double speak :p). You are right in that you don't have to pay for a level, but wrong in adding the extra 14,000 credits. You need to figure out your base cost before starting to buy stuff up with that other money in case you want to spend some money on getting yourself upgraded with the Tech Specialist or Superior Tech feats from Starships of the Galaxy and Scum and Villiany respectively.

I would strongly suggest a higher strength so that you'll be able to carry the additional systems that you are going to want to put in (tool appendages, shields, internal storage, Darkvison, or whatever), the weight will add up really quickly, especially if you want to carry any external equipment.

A talent you may want to consider taking is in the Force Unleashed Campaign guide. Its a Droid Talent, meaning that any droids of the appropriate degree can take it in place of a class talent. The talent lets 2nd Degree droids grant a +5 bonus on aid another checks to Mechanics, Pilot, and Use Computer instead of the normal +2. Just a thought.
 

You need to figure out your base cost before starting to buy stuff up with that other money in case you want to spend some money on getting yourself upgraded with the Tech Specialist or Superior Tech feats from Starships of the Galaxy and Scum and Villiany respectively.
Hm. A rather complicated and roundabout system. I'm not quite there yet, but I'll keep it in mind as I crunch the numbers.
I would strongly suggest a higher strength
M'okay; I'll look into it.
A talent you may want to consider taking is in the Force Unleashed Campaign guide. Its a Droid Talent, meaning that any droids of the appropriate degree can take it in place of a class talent.
Sounds interesting. What's it called?

Looking over an online list of Saga feats, a few standout as seemingly tech oriented:

• Gearhead – Knights of the Old Republic (pg 33)
• Hasty Modification – Scum and Villainy (pg 22)
• Superior Tech – Scum and Villainy (pg 24)
• Signature Device – Scum and Villainy (pg 24).
• Scavenger – The Force Unleashed Campaign Guide (pg 35)

Any clue whether any of these are relevant/good/appropriate for me? Thanks a lot for your help Shalimar! :D
 

Superior Tech is a Second tier feat that requires first taking the tech specialist feat. Once you have Tech Specialist youcan take Superior Tech in one of 5 areas: Weapons, Armor, Vehicles, Droids, and Devices. When you take Superior Tech in a given field you can modify the appropriate type of object (Granting a bonus) but at a hefty cost - 20% of the objects cost or 2,000 credits (whichever is more expensive). Its so expensive to do that unless you have unlimited funds and time its better to just buy a modified item instead of doing it yourself, especially given the fact you'd need to take the feat a few times to cover most of the bases. To just buy a superior item its [Base Cost + 40% (or 4,000 credits -whichever is more)]

As a droid if you get youself superior teched you can get a +4 too either intelligence, Dexterity, or Strength (this is why its good to know what your base cost is). As a human replica droid with a cost of 9,000,000 credits, this option really isn't open to Stella since she would cost 1.9 million credits to modify assuming she found someone to do it at cost, or ~4 million credits otherwise.
 

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