Ambrus
Explorer
I don't know if this post will get through seeing as how ENworld is still touch and go after being out of commission all weekend. I believe I've hammered out most of the details for my droid character, though seeing as this is my first saga character I'd appreciate if you'd double check my math and review my feat and talent selections. I'm still trying to figure out which amongst Droidcraft, Gearhead, Recall, Scavenger, Signature Item and Vehicle Systems Expertise are the feats that'd prove most useful to the group. Feel free to offer recommendations.
I also have a background that's almost ready, but I'll settle for getting this initial post up for review if possible first.
[sblock=QB-4]QB-4
Industrial Automaton Prototypal Q4 Series Astromech Droid
Small Droid (2nd Degree) scoundrel 6/Independent Droid 1
Force +9
Init +11; Senses low-light vision, darkvision; Perception +10
Languages Basic, Binary, Bocce, Dosh, High Galactic, Huttese, Kel Dor, Quarrenese, Rodese
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Defenses Ref 23 (flat-footed 20), Fort 18, Will 21
hp 18+5d6+1d12; Threshold 18
Immune droid traits, restraining bolts
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Speed 6 squares (hovering)
Melee fussion cutter +5 (2d6+1 energy)
Fighting Space 1 square; Reach 1 square
Base Atk +4; Grp +2
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Abilities Str 12, Dex 16, Con –, Int 24, Wis 10, Cha 8
Special Qualities Sapience
Feats Droidcraft, Gearhead, Recall, Skill Focus (Mechanics), Skill Focus (Use Computers), Tech Specialist, Vehicle Systems Expertise, Weapon Proficiency (simple weapons), Weapon Proficiency (pistols)
Skills Knowledge (Bureaucracy) +15, Knowledge (Galactic lore) +15, Knowledge (Physical sciences) +15, Knowledge (Social sciences) +15, Knowledge (Technology) +15, Initiative +11, Mechanics +20 [+22 to diagnose problems], Perception +10, Pilot +11, Stealth +16, Use Computer +20
Talents Gimmick, Master Slicer, Trace, Modification Specialist
Systems heuristic processor*, hovering locomotion, 1 hand appendage*, 6 tool appendages*, darkvision, diagnostics package*, improved sensor package*, integrated comlink, internal storage (5 kg), locked access, vocabulator*
Possesions astrogation buffer* (storage device, 10 memory units), electric arc welder, electroshock probe, fire extinguisher* (10 rounds), fusion cutter, glow rod*, holoprojector, holorecorder*, jet pack* (10 rounds), security kit
*Starting equipment
Modifications superior tech enhancement (intelligence), 1 reprogrammed feat
Encumbrance 4.3 kg
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Sapience–QB4 may to choose to benefit from beneficial mind-affecting effects.[/sblock]
I also have a background that's almost ready, but I'll settle for getting this initial post up for review if possible first.

[sblock=QB-4]QB-4
Industrial Automaton Prototypal Q4 Series Astromech Droid
Small Droid (2nd Degree) scoundrel 6/Independent Droid 1
Force +9
Init +11; Senses low-light vision, darkvision; Perception +10
Languages Basic, Binary, Bocce, Dosh, High Galactic, Huttese, Kel Dor, Quarrenese, Rodese
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Defenses Ref 23 (flat-footed 20), Fort 18, Will 21
hp 18+5d6+1d12; Threshold 18
Immune droid traits, restraining bolts
––––––––––––––––––––––––––
Speed 6 squares (hovering)
Melee fussion cutter +5 (2d6+1 energy)
Fighting Space 1 square; Reach 1 square
Base Atk +4; Grp +2
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Abilities Str 12, Dex 16, Con –, Int 24, Wis 10, Cha 8
Special Qualities Sapience
Feats Droidcraft, Gearhead, Recall, Skill Focus (Mechanics), Skill Focus (Use Computers), Tech Specialist, Vehicle Systems Expertise, Weapon Proficiency (simple weapons), Weapon Proficiency (pistols)
Skills Knowledge (Bureaucracy) +15, Knowledge (Galactic lore) +15, Knowledge (Physical sciences) +15, Knowledge (Social sciences) +15, Knowledge (Technology) +15, Initiative +11, Mechanics +20 [+22 to diagnose problems], Perception +10, Pilot +11, Stealth +16, Use Computer +20
Talents Gimmick, Master Slicer, Trace, Modification Specialist
Systems heuristic processor*, hovering locomotion, 1 hand appendage*, 6 tool appendages*, darkvision, diagnostics package*, improved sensor package*, integrated comlink, internal storage (5 kg), locked access, vocabulator*
Possesions astrogation buffer* (storage device, 10 memory units), electric arc welder, electroshock probe, fire extinguisher* (10 rounds), fusion cutter, glow rod*, holoprojector, holorecorder*, jet pack* (10 rounds), security kit
*Starting equipment
Modifications superior tech enhancement (intelligence), 1 reprogrammed feat
Encumbrance 4.3 kg
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Sapience–QB4 may to choose to benefit from beneficial mind-affecting effects.[/sblock]
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