(Saga Edition): Star Wars Classics


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Crap, I forgot about copy and pasting the last bit of my script to the post. The following is going to be added to it very soon.


Just to be clear, did the Imperial and two rough looking people just get closed off from us by the airlock door, or is it only the person in the armor that just got closed off behind the door?
 

Just an FYI, Als usually has his holoshroud active when off the ship unless I specifically state otherwise.


Umm... a holoshroud costs 25,000 credits. The holo shroud that gets built into a piece of armor (that costs 5,000) only lasts for 20 rounds - 2 minutes - thats not enough time for it to be a default anything unless you are carrying a hundred energy cells and you'd have to be swapping them one per minute...that or carry around a 15 kg power generator.
 


Since a possible battle is looming it might be a good idea to post a few details concerning the venue. Is the airlock (and both groups) in a relatively isolated area of the station or in the midst of a bustling thoroughfare? How far are both groups from each other? Are there any obstacles (i.e. cover) or people between us and them?
 

Blackrat, kudos on including a link to a wiki page describing the Knuckle plate vibro blade; classy and informative game aid.

I'm working on an illustration of my character since no clear image of a Q7 exists that I can find online.
 

Umm... a holoshroud costs 25,000 credits. The holo shroud that gets built into a piece of armor (that costs 5,000) only lasts for 20 rounds - 2 minutes - thats not enough time for it to be a default anything unless you are carrying a hundred energy cells and you'd have to be swapping them one per minute...that or carry around a 15 kg power generator.
Oops, you're right. The default appearance is still the same but it's not on all the time. Thanks.
 


So have any of the NPCs actually attempted to transmit a distress call or is QB-4's jamming purely preventative? Does the droid have to concentrate on maintaining the transmission block or can it do something else on its action?

Could we get some idea about the surrounding area? Are there innocent bystanders nearby? Where's the airlock lead?
 

The jamming's purely preventative at the moment. You and the bad guys are the only ones around the airlock at the moment, and you really have no idea what's on the other side of the airlock, only that Dana contacted you and told you all to meet her there.
 

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