The_Gneech
Explorer
A while back I built an "XP Budget" model of encounter building in Saga Edition to a) take advantage of one of 4E's stronger concepts, and b) plug what I felt to be a major hole in the Saga Edition ruleset.
Well, some time has passed, and particularly with the new Battlestation Rules in Galaxy at War, I decided that it was really in need of a serious update.
So here it is!
Building Encounters by XP Budget in Saga Edition
This handy document is everything you need (well, other than stat blocks) to build an encounter custom-made for your party...
1) Determining your XP budget for a given encounter
2) XP Budget costs for encounter elements
3) Figuring in vehicles, or building all-vehicle encounters (such as space battles)
4) 4E-style skill challenges in Saga Edition
5) Traps/Hazards by CL, including baseline damage ranges and DCs
6) NPC/creature quick-customization (adding/removing CLs on the fly)
7) "Starship Rescue" -- a practically-complete mini-adventure for SWSE built with this system.
Comments and suggestions welcome and encouraged. Rotten fruit, not so much.
-The Gneech
Well, some time has passed, and particularly with the new Battlestation Rules in Galaxy at War, I decided that it was really in need of a serious update.
So here it is!
Building Encounters by XP Budget in Saga Edition
This handy document is everything you need (well, other than stat blocks) to build an encounter custom-made for your party...
1) Determining your XP budget for a given encounter
2) XP Budget costs for encounter elements
3) Figuring in vehicles, or building all-vehicle encounters (such as space battles)
4) 4E-style skill challenges in Saga Edition
5) Traps/Hazards by CL, including baseline damage ranges and DCs
6) NPC/creature quick-customization (adding/removing CLs on the fly)
7) "Starship Rescue" -- a practically-complete mini-adventure for SWSE built with this system.
Comments and suggestions welcome and encouraged. Rotten fruit, not so much.
-The Gneech