SAGA: Too few force points?

ValhallaGH said:
My character has used them the most, mostly to boost attack rolls when burst-firing on big, bad, evil Sith types. That -5 to attacks is a pain, especially when you can't Brace and reduce it to only a -2.
I haven't read the rules on bracing for autofire yet, but couldn't you just drop prone? Either a swift action of a free action, and you've got this nice, big, heavy planet-thingy to brace against...
 

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As it stands, the Jedi Knight and Force Adept Force Techniques gained at even levels become valuable, as you can repeatedly take one that lets you recover a Force Point spent in an encounter.

So a Jedi 6/Jedi Knight 10/Force Adept 4 could spend and recover 7 Force Points per encounter.

Presumably that Force Technique would become redundant if everyone can recover all of their Force Points per encounter.
 

Stalker0 said:
It sounds like so far, most people aren't using force points very often. In that case, do you all see talents that require force points as a waste?
Not really, since they don't come up that often, and when they do, they can be pretty potent.

Although my Jedi players just wrapped their heads around the idea that you can spend a Force Point to return an expended Force power to their suite, so I might be seeing more Force Point expenditures in the future.
 

Pagan priest said:
I haven't read the rules on bracing for autofire yet, but couldn't you just drop prone? Either a swift action of a free action, and you've got this nice, big, heavy planet-thingy to brace against...
Nope. Bracing isn't a function of your position, but of weapon type. Weapons that are autofire only can brace, but weapons capable of single-fire mode can't.
 

arscott said:
Nope. Bracing isn't a function of your position, but of weapon type. Weapons that are autofire only can brace, but weapons capable of single-fire mode can't.

Which makes the retractable stock sidebar really confusing:

When the stock is folded, the following rules apply:
* Treat the weapon as a pistol for purposes of proficiency and range.
* You cannot brace the weapon while using it in autofire mode (see page 156), even if it is an autofire-only weapon.

That second bullet-point seems to imply you *can* brace if the retractable stock is extended. But no weapons with retractable stocks (blaster rifles, blaster carbines -- and some blaster pistols, though the blaster pistol entry doesn't mention why they should be) are auto-fire only, so given the wording of the bracing rules, they shouldn't be capable of bracing at all.

For that matter, while we're talking about rifles and carbines -- the rules pose no advantage whatsoever to the blaster rifle over a carbine with a retractable stock extended... Stat-wise, they're identical, and the carbine can take attacks of opportunity and is 2.3kg lighter and 100 credits cheaper. What's going on there?

I'm inclined to house rule away the bracing with dual-mode weapons isn't allowed bit. If you've got a stock, you can brace. If it's auto-fire only, it's bound to have a stock or a mount. Now, if you've got the stock retracted, you may have to take a move action to extend it, which means that you don't have a spare second swift action to brace for an attack that round; which I consider all well and good.
 
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Kaffis said:
That second bullet-point seems to imply you *can* brace if the retractable stock is extended. But no weapons with retractable stocks (blaster rifles, blaster carbines -- and some blaster pistols, though the blaster pistol entry doesn't mention why they should be) are auto-fire only, so given the wording of the bracing rules, they shouldn't be capable of bracing at all.

That was really just future-proofing the rules; they might introduce an autofire-only weapon with a retractable stock in a later product.

Kaffis said:
For that matter, while we're talking about rifles and carbines -- the rules pose no advantage whatsoever to the blaster rifle over a carbine with a retractable stock extended... Stat-wise, they're identical, and the carbine can take attacks of opportunity and is 2.3kg lighter and 100 credits cheaper. What's going on there?

There's errata on this; the carbine is an innacurate weapon (cannot be used at long range), and does 3d6 damage.
 

drothgery said:
There's errata on this; the carbine is an innacurate weapon (cannot be used at long range), and does 3d6 damage.

And where, pray tell, is this errata? I had wondered about references to accurate weapons, when I could find no description in the book.
 


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