Because, [MENTION=6919838]5ekyu[/MENTION], no one is claiming that Actions cannot be broken up by non-actions. That's never been claimed by anyone and would be wrong if it were. After all, my character can talk while attacking. My character could drop a weapon in the middle of attacking (also a non-action). There's a number of things you can do that are not "Actions" as in the game defined term.
However, Bonus Actions are a game defined element. And you cannot take a Bonus Action in the middle of an Action because Actions are discrete. You can't drop a Bonus Action in the middle of a Dodge. You couldn't drop a Bonus Action in the middle of an Attack Action when the attacker only had one attack.
Where does it say that the Attack Action becomes multipart as soon as you gain multiple attacks? It doesn't. All it states is that as part of your Attack Action, you can now make multiple attacks. That's it. That's the full extent of having multiple attacks. Now, any exception to that is stated in the exception - such as moving between attacks when you have multiple attacks. But, at no point is a Bonus Action allowed in the middle of an Action unless it specifically is stated in the text of the Bonus Action.
it's no different than the RAW that Reactions occur AFTER the trigger action is completed. Except for movement. Which is specifically called out as an exception.
That's the point. Any exception is called out by the rules. Otherwise, you go by what the rule states. The rules state, when you take the Attack Action, you resolve your attacks. Full stop. End of story.
What is bring claimed is that there is some general rule which makes actions discrete and indivisible snd thst unless there are specific flavors of wording that cannot be broken.
For bonus actions, apparently adding "an attack" on top of "attack action" gets you around this phantom general rule.
Drop a weapon is another case of non-action that was mentioned before.
But, the difference between non-actions and bonus actions is... there actually **is** a specific bona fides there in the PHB rule that says you can take your bonus zction when you want during the turn **unless** there is specific language preventing it.
Yet, somehow you seem to be absolutely sure that indivisible action phantom rule on the "divisible by only this" actions excludes non-actions.
So, as I pointed out, most every **show me where it says bonus actions can divide** charge is just as applicable to non-actions - more do cuz there isnt the broader "when you choose" to cover them.
"However, Bonus Actions are a game defined element. And you cannot take a Bonus Action in the middle of an Action because Actions are discrete."
You are correct in that first sentence. The rules define bonus action and provide that you can take it when in the turn you choose to unless the specific action specifies a timing.
That second sentence is not a rule. It's just not. It's not a general rule that has exceptions. It's just not a rule. You can keep claiming it is and insisting that everyone else show you a rule that provides an exemption for bonus actions all day long. It doesnt chsnge it.
"However, Bonus Actions are a game defined element. And you cannot take a Bonus Action on odd numbered Thursdays because Actions are discrete on odd numbered Thursdays." There is just as much in the PHB/DMG to support that as is your *action is discrete but only against a subset of bonus actions.*
"That's the point. Any exception is called out by the rules. Otherwise, you go by what the rule states. The rules state, when you take the Attack Action, you resolve your attacks. Full stop. End of story."
Except for the cases where it doesn't, right? Like dropping weapon, dropping concentration, slightly different worded attack action bonus actions, etc etc etc none of which explicitly mention interrupting discrete actions.
An invisible general rule that applies a limitation on subsets of some subsets of some options based on a wide variety of different exceptions and which ignores very explicit permission of actual rules is not anything I would build a hill on.
But yet, that's me. I wont try and parse the difference between "any time" and "when you choose" to chase trying to satisfy some imagined rule that I cannot read.
More to the point, I wont make my players fo that either.
My Stupid Rule says if I would feel stupid explaining a rule and how it works to my players, then I wont use that rule. It applies doubly to invisible phantom morphing rules that thrmselves require precise language in other rules.