As a DM, I also have impacted creatures/objects "launch" from the reverse gravity into the normal gravity. That means they go much higher than 100 feet in the air if there is no obstruction. They fall up for about one round (effectively falling 100 feet twice which takes about 5 seconds), then down for one round (again, 5 more seconds) and end up a bit above the floor, then up for another round to a lower max height, then down for a round, etc... I have the height decrease by 10 feet for every interval, in general, but things offering more air resistance will be decreasing their height swing by more each interval. As it only lasts a minute, at most, I have them take a full minute to settle in at 100 feet. I usually wing it, but the pattern for humanoids is usually something like:
Rd 1: Launch to 195 feet
Rd 2: Drop to 10 feet
Rd 3: Launch to 185 feet
Rd 4: Drop to 20 feet
Rd 5: Launch to 170 feet
Rd 6: Drop to 40 feet
Rd 7: I stop being so precise and say they're oscillating between 50 and 150 feet.
Rd 8: ... between 60 and 140 feet.
Rd 9: ... between 80 and 120 feet.
Rd 10: I have them settle in at roughly 100 feet.