Tony Vargas
Legend
4e charge wasn't so complicated. But, as in 3e, there were some pretty out there 'charge builds,' the result of too many little things stacking with charge (and of getting away from multiple attacks as a major source of dpr scaling). 5e's treatment of charge looks like another pendulum-swing away from the prior edition(s). Charge was too complicated/optimal, so take it away completely rather than try to fix it, then to forestall complaints that you 'can't charge,' add back a sub-optimal feat to let you do it if you really want to.The 3rd edition charge was rather complicated. I fully understand they didn't want something like that in the basic rules.
In fact, I can see why they didn't want more options to regular combat at all. Reserving charges for feats (or class options) keeps the basic plethora of combat options small and simple.
Anyway, it's not like it's hard to add back a simple Charge option as an Action. Especially if you're not opting into feats, so won't feel the need to balance it against nor fix Charger.
Or whatever. :shrug:
Historically, everybody did do it. Both to cover ground quickly, and to use the momentum (and intimidation) to break enemy lines. Everybody used the longest spears & biggest shields they could manage, too, which D&D also has an inexplicable prejudice against. I guess D&D figures those're appeals to tradition or popularity or something. ;PThe problem is, if charging lets you gain more ground in general, why doesn't everybody do it?
I think charger is terrible. A "dash as a bonus action" feat would have been better for "charger", maybe letting you give up extra attacks to gain bonus damage on the one attack so it's a charge and a single attack. I too believe that "charge" should be a basic option. More on that later!
Charge Action possibilities:
- (Action) You choose an enemy and move up to your speed towards that enemy, attacking as soon as it is within reach. Your turn ends immediately after you resolve this attack.
- (Special) If you use your Action to Dash to close with an enemy, after using all your available movement that turn to move towards that enemy, you can declare a 'Charge' and make an attack against that enemy as a bonus action.
- (Action) You can move up to your speed (as if you were using the Dash action) and still attack (once), but all of your movement that turn must be in a straight line, and you cannot move after completing the single attack.
Possibilities for Charger: (corresponding to the above)
- You gain Combat Advantage on your attack when you Charge, and your turn does not end when you complete a Charge, instead, you can use any remaining movement or attacks you're entitled to on your turn including using a bonus action after you charge).
- When you declare a Charge you Dash as a bonus action, then use an action to attack, including making extra attacks if you are entitled to them.
- When you take the Charge action your movement prior to the action need not have been in a straight line (only the movement you take as part of the Charge), and you can use of your remaining move and any extra attacks you're entitled to after the charge.
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